LuaStation
Changelog:
-a shell connecting the various components of the programme,
-a powerful image editor fully incorporated,
-assistance in html format for easier reading and easier access to different chapters.
For more details on the operation of this program, see the readme file included in the archive
Phoenix Game Engine (Lua) 0.01
Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
PGE Lua is the Lua wrapper of that engine.
Features:
pge.controls - Handling button and analog input.
pge.dir - Directory access and file system operations that deal with directories.
pge
Minimalist PSPSDK for Windows
With this SDK you are able to code your own applications for the amazing
device that is the Sony PlayStation Portable. If you finished the installation
and you are reading this document you are ready to code.
Pick the code examples from the psp/sdk/samples directory and investigate
the code
PSPMSX
from Zx-81:
Hi All,
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations
PSPHUGO
From Zx-81:
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine
console, running on many system such as Linux and Windows.
(see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go
PSPMSX
Hi All,
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations
LibGE
Here's the latest:
- The display of images is faster
- It can work the other on the screen
- Functions to display images with effects (brightness, radiosity ..
PSPTHOM
Changelog
1.2.1
- Improve global emulation speed !
- Cheat support !
- Add eboot music from NeXuS
(see http://www.jamendo.com/en/artist/nexus)
- New render mode x1
ObjLoader Source Code
from spimort:
Hello all, I provides the source code for my. Obj loader (3D model). The code is not optimal in depth (in part for lack of time) but I think it's a good start. I will try to continue to optimize it and you know