PSP homebrew developer Sleepy dropped us a line earlier to announce the release of funcLib v1.0.0. This PC-based app, developed by the duo of Sleepy and Flatmush, is a function library built to help ease up the task of programming homebrews for the PSP.
This news heralds funcLib 1.0.0's public release, which currently carries these features:
* BMP Loading, TGA Loading/Saving, PCX Loading, RAW Loading/Saving
* Full texture support with swizzling, mipmap and palette support aswell as vmem.
* Easy and extendable graphics API with support for perspective and ortho modes aswell as vsync, Show FPS, etc.
* Memory allocation module, with vmem allocation included aswell as a simple paging mechanism, memory pooling, scratchpad usage, stride allocation and much more.
* File wrapper that allows loading of files from memory aswell as from the memorystick and from a pbp-plus file aswell as additional functions.
* Fullscreen effects Invert, Grayscale, Sepia, Night Vision, Thermal Vision, Monochrome, Di-Chrome, Light Enhance, Color Enhance
* 2d graphics module capable of drawing ellipses, quads, triangles, lines, outlines, shaded ellipsoids, textures (strip blitted), etc.
* 3d graphics module capable of many primatives, textured or otherwise at fast speeds.
* Sprite module capable of drawing rotated and scaled sprites aswell as handling animations and a few other things.
* Math module with fast vfpu maths to speed up your maths heavy programs aswell as 3 types of random number generation.
* 2d Collision module supporting closestLine, line-line, circle-circle, line-circle, rect-rect.
* Input module for polling input and retrieving the state of buttons (e.g JUST_UP, STILL_UP, etc.)
* Callbacks sorted out (aswell as power callbacks).
* Complex debugging module that logs errors, screenshots them and shows a warning (all configurable).
* Font module which can draw most types of font, and also converts the debug font into a swizzled clut4 texture in vram for faster rendering.
* Timer module, for timing oddly enough :)
* A collection of samples of how to use different features, including 2 full games (flAstro and flMineSweeper).
* Color manipulation module for graphical programs and random color generation.
* A 3d camera class that allows all views and is easy to use.
* Thousands of defines, types, etc. which should come in handy (e.g SCREEN_GAMMA, MATH_PI, etc.)
Sleepy notes that updates for this application will include bug fixes and other additional features. Given the download does not include a readme, we advise readers to visit Sleepy's site for extra details regarding funcLib 1.0.0.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
DGEN DGEN
We just got word from the QJ forums that Syn-z has released the source code for version 1.70 of DGEN, the Sega Genesis/Mega Drive emulator for the PSP. This should allow people to work on their own little tweaks to the DGEN code to make for personal versions of the DGEN emulator, or as reference material for use on their own works
FontGen FontGen
Raphael's nostalgic recount of how the PMP Mod has
turned into what we now know as PMP Mod AVC, will
surely send loyal followers of this media application
tumbling down memory lane
Lua Animation Lib Lua Animation Lib
It's two nights before Christmas and all through the house not a homebrew developer was stirring except Grimfate126. The generous guy has released the fourth installment of his Lua AnimationLib as his present for all Lua developers. This app helps users understand the ins and outs of Lua animations for the PSP
TimeManager Final (Class C + +) TimeManager Final (Class C + +)
Remember the TimeManager version 0.1 developer's library that Yan2Yan released last month? We're letting the readers know that the developer's has recently unveiled this devkit's final build
Lua Player Mod 4 (FW 1.00 to FW 2.xx) Lua Player Mod 4 (FW 1.00 to FW 2.xx)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
AtariVM Version 0.2 AtariVM Version 0.2
Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages
Antimass Antimass
Zilt from our forums has released version 0.1, what I would call a teaser, for his upcoming PSP homebrew Antimass 3d world client. Zilt has had to diable some of this 3D client's features in order to release this version so early, but plans on adding (or enabling) all of the features for the next release
EGE: Small 2D Engine EGE: Small 2D Engine
If you're a neophyte in the world of game developing and there's nobody there to show you how it's done step by step, then this is your lucky day my friend. Your very own game may just be within reach. drcd of ps2dev
A_Engine_lua pre-Alpha A_Engine_lua pre-Alpha
For those who are about to enter the wonderful world of coding homebrews, coder a_noob has just released a new programming language engine known as A_Engine_lua. Take note that this is not a modification of Lua Player
Comments on funcLib:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if funcLib supports it