It's two nights before Christmas and all through the house not a homebrew developer was stirring except Grimfate126. The generous guy has released the fourth installment of his Lua AnimationLib as his present for all Lua developers. This app helps users understand the ins and outs of Lua animations for the PSP.
According to Grimfate126 Lua Animation Lib v4 not only supports ALL spite sheets, he swears "Loading sprite sheets with this version is SOOOOOOOOO easy. I cannot emphasize this enough. Actually i can. ITS REALLLLY EASY!"
Aside from being easy it also has the following new functions:
* function SS.new(header, extension, nWidth, nHeight, where) -- loads a new animation, REALLY EASY.
* function SS:blit(x, y, delay) -- blits a current sprite sheet. EVEN EASIER.
* function SS:advancedBlit(x, y, delay, numLoops) -- same as SS:blit() but adds a loop functionality
* function SS:pause() -- pauses the sprite sheet
* function SS:resume() -- resumes the sprite sheet
* function SS:reset() -- resets the sprite sheet
* function SS:free() -- frees the sprite sheet from memory
* function SS:resetLoop() -- resets loop number, you should call this every time after you use the SS:advancedBLit() function
* function SS:getTime() -- returns the current timer time
* function SS:getRow() -- returns the current row of the animation (not really needed)
* function SS:getColumn() -- returns the current column of the animation (not really needed)
* function SS:getLoops() -- returns the number of lops the animation has made. (only if you're using the advancedBLit function)
Here's a couple of important notes from the enthusiastic developer. When loading a sprite sheet, you have to call it like this:
blah = SS.new(whatever)
and NOT:
blah = ANIM.new(whatever)
He recommends reading the tutorial in the readme file before using this lib. We couldn't have said it better.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
LuaPlayer HM LuaPlayer HM
If room for improvement is indeed the largest room in the world, then Homemister and PiCkDaT have succeeded in creating more room. The reason? The two homebrew developers have improved upon the previous version of LuaPlayer HM to bring you LuaPlayer HM v6.
These are some of the new features in LuaPlayer HM v6, according to Homemister:
* System
ONScripter 2006.07.29 ONScripter 2006.07.29
ONScripter is a free software implementation of the video novel creation utility NScipter, under the GPL license. If you're not familiar with NScripter, it's an engine created by Naoki Takahasi, that is used to create visual novels or interactive fiction. Usually anime-style art is used to depict the characters and to tell the story
OldSchool LIbrary OldSchool LIbrary
It's been quite a while since homebrew developer Brunni has released OldSchool Library, a 2D graphics library for the PSP. However, this very useful developer's library is still going strong with the release of its latest version with OldSchool Library v2.10
JelloPhysics demo JelloPhysics demo
We've already seen a couple of homebrew physics engines ported on the PlayStation Portable with impressive results. Homebrew developer Drakon adds yet another one to the pile with the PSP JelloPhysics demo.
Patterned out of the C#-based Soft Body Physics library made by walaber, this handheld version sports a seamless translation of the physics engine
PSPHUGO PSPHUGO
From Zx-81:
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine
console, running on many system such as Linux and Windows.
(see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go
pgeFont Bitmap Font Library pgeFont Bitmap Font Library
-=Info=-
The library loads a TrueType font and generates a swizzled 4-bit paletted bitmap font texture for use when drawing text. It's very fast.
-=Samples=-
There are two samples included, one for raw GU and the other using the graphics library from Yeldarb's tutorials on psp-programming
Lua Player Lua Player
The awesome Lua Player has just been updated to version 0.18
Although it's an alpha release, there shouldn't be any major bugs.
One of the great new features is Module Load support (Thanks to Oobles)
Text Input Text Input
Source Code for Text Input v0.1
Virtual QWERTY Keyboard. This program is written in Lua and involves a rather simple method to input text, requiring only two keystrokes to enter a character. Arwin has created a similar program called p_sprint which is written in C
PBPCat PBPCat
PSP Homebrew developer flatmush (creator of flAstro) dropped by the QJ.NET Forums earlier to announce the release of a new application, dubbed PBPCat. This application is built for other PSP developers, and has been described as a substitute for bin2o. Here reads flatmush's full explanation:
PBPCat adds extra files into an EBOOT
Comments on Lua Animation Lib:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Lua Animation Lib supports it