Developer homemister visited the QJ.NET Forums earlier to announce the release of LuaPlayerHM7. Unlike the previous release from last May, however, this latest build is readily available for use among the PSP community.
Aside from routine bug fixes, this release also enjoys the addition of several new functions. We've posted part of LuaPlayerHM7's changelog here for your viewing - the rest is available in homemister's original post:
* Added System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used.
* Added System.webbrowser(Pathofw ebbrowser.pbp, url) Will load the webbrowser with the url entered. If no url then google will load.
o Eg. System.webbrowser("ms0:/psp/game/LuaPlayerHM6") Will load google.com
o Eg2. System.webbrowser("ms0:/psp/game/LuaPlayerHM6","http://homemister.axspace.com/") Will load homemister.axspace.com
* Fixed System.runeboot() now can run Eboots in 1.50 kernel. (PSP PHAT ONLY, You must boot the LuaPlayerHM in 1.50 Kernal)
* Added System.getFileSize() Gets the file size in bytes. Eg size = System.getFileSize("ms0:/helloworld.txt")
* Added System.getDirSize() Gets the Directory size in bytes. Eg size = System.getFileSize("ms0:/PSP")
* Fixed USB not working on 1.50 Kernel.
* Added System.autoCpu() This will automaticaly change the cpu speed to meet the needed cpu requirment. If pluged into power will defult to 300mhz It also returns the speed of the script cycle. ####Use only once in a loop. Look in the LuaPlayerHM tester under system2.lua.
* Added System.getCpuSpeed() Returns the CPU speed.
* Added System.getBusSpeed() Returns the Bus speed.
* Added HPRM FUNCTIONS
o Hprm.read() Returns "PLAY","FWD","BACK","VOLU P","VOLDOWN","HOLD"
o Hprm.headphone() Returns 0 for no 1 for yes
o Hprm.remote() Returns 0 for no 1 for yes
o Hprm.mic() Returns 0 for no 1 for yes
Further details on installing and using this homebrew are available in the readme included with the file bundle. You may also want to visit homemister's release thread at the QJ.NET PSP Development Forum if you're interested in leaving your feedback.
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I haven't been able to do much psp programing since starting university, so i have decided to release my source for LPHMv3. Also included is the source code for the lua core that LPHMv3 uses. This core is optimised alot for the psp.
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