Here's a nifty application for the PSP users out there who have some experience in 3D modelling. Nems has released objLoader v1.0, and it's an application that allows users to load and view 3D objects they've created and placed in OBJ format onto the PSP.
Here's a translated list of features for the application:
* Loading 3D model in export (.Obj)
* Loading of materials file (. Mtl) Associate
* Minutes architecture for PSP-GU
* Manipulating the color of mesh
The file we have for you has a French readme, so you'll have to be careful about installing and using this application on your PSP. That being said, there's also a sample you can try out inside the archived file, so if you do manage to install the application, you can go ahead and load up the ship featured above.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
gLib2D gLib2D
PSP coder Geecko is back in the homebrew scene to release his latest project, gLib2D, a lightweight 2D graphics library for the PSP. Some of its features include basic objects display, JPEG and PNG support, alpha blending and texture cropping, third coordinate support and intraFont compatibility, among others
Phoenix Game Engine (Lua) 0.01 Phoenix Game Engine (Lua) 0.01
Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
PGE Lua is the Lua wrapper of that engine.
Features:
pge.controls - Handling button and analog input.
pge.dir - Directory access and file system operations that deal with directories.
pge
Stackless Python port for Sony PSP Stackless Python port for Sony PSP
Aside from Lua and C++, another programming language that's also been used for developing PSP homebrew is python, originally created by Guido van Rossum in 1991. With regards to python, we've just picked up word from programmer Carlos Eduardo that he's finished work on a PSP port of the Stackless Python programming code
PSPHUGO PSPHUGO
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go.
This version of PSP-Hugo supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz
PSP GameMaker PSP GameMaker
Re_Animate has got a brilliant idea and he'd like to share it to you, guys. Basically, this concept is for a PSP Game Maker, maybe in VB or C# or C or C++ (we told you it's still just a concept).
Anyhow, you might be wondering how come we're posting an idea instead of an end-product
SXLibrary This is a simple to use and add to any software you develop for the PSP device, it is also works well without any issue of any kind with BenHur's intraFont so here is the SXLibary that I mainly coded for myself
SXLibrary SXLibrary
from xart:
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib
PSPFramework 1.0 PSPFramework 1.0
With the recent number of coding competitions, homebrew programmers have slowly been carving out a niche in the homebrew scene for Sony's PlayStation Portable. In particular, the Old School Library (OSlib) Sprites Lib has become the mainstay framework on which coders have been basing their 2D games on for the PSP
sdlBasic sdlBasic
If there's one thing you've probably noticed with Deniska's recent works, it's about porting old-school games over to the PSP. This time around, the dev's created something meant for fellow coders out there, with the release of sdlBasic 05
Comments on objLoader:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if objLoader supports it