-=Info=-
The library loads a TrueType font and generates a swizzled 4-bit paletted bitmap font texture for use when drawing text. It's very fast.
-=Samples=-
There are two samples included, one for raw GU and the other using the graphics library from Yeldarb's tutorials on psp-programming.com
If you're using the graphics library then you may need to reset the sceGuTex* states to what they are defaulted to in the initGraphics() functions, after using the pgeFont* functions.
It should be easy enough to add to any other library.
-=Dependencies=-
Freetype
Samstag has posted an excellent guide on how to install Freetype at http://forums.qj.net/showthread.php?t=47934
-=Differences=-
The differences between this release and the actual Phoenix Game Engine pgeFont code are:
- No loading to VRAM
- No loading from memory
Possibly more on release of the engine.
-=Credits=-
Raphael: Converted my initial 8-bit textures to 4-bit and fixed a bug in the swizzle function.
-=License=-
This is released under the Creative Commons Attribution-Share Alike 3.0 License.
See LICENSE for more information.
-=Atttribution=-
With accordance to the license, the following must be adhered to:
If you use the code in any way, shape or form you must attribute it in the following way:
'Uses pgeFont by InsertWittyName - http://insomniac.0x89.org'
If you alter the code in any way, shape or form you must also release the updated code under the same license.
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Changelog:
Added pge.exit() to explicitely exit at any time.
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