Remember waaaay back in June when we brought you guys Ravine's nifty homebrew app for Eternal Rest? The map editor thingy? Well, he's just decided to pass on the uh..torch, if you will, and share the app's source code with the rest of the homebrew community.
According to Ravine, he's not using this anymore and thought that someone might wanna use it so he's sharing the goods with anyone who's interested. However, he also says (and I quote), "YOU CAN USE THIS IN ANY WAY YOU LIKE AS LONG AS YOU DO NOT CLAIM IT AS YOUR OWN." Yes, in big block letters fellas, so if you do decide to use this to create and edit maps, PLEASE don't hog the credits.
Okay, a few notes from Ravine himself:
First, you can only save one map at a time. This map is stored in (%ERME Folder%/maps/map.txt). So if you want to be able to save more than one map, jusy copy it after it is save and rename it to whatever it is to be called. You can use different tilesets with this editor, just make sure you name the tileset, tiles.png, and chnage the number of tiles int the tiles.txt file. (To count the number of tiles, start counting from 0) You can also take the tiles you are using and decrease the size by half to make the thumbnails for it. You would put that image in the media folder and title it tilesThumb.png.
Controls are pretty much still the same as before, so if you weren't able to catch our coverage of Ravine's Map Editor, you can check it out right here. If you have more questions, Ravine says you can PM him right here on PSPUpdates or email him at ravineproductions@gmail.com. Oh, also, If you're using the 2.x or 1.0 version, just copy the media and maps folder from the 1.5 version.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
SkyAnimator for Windows SkyAnimator for Windows
HuangYZ has released JGE++ v0.2b with SkyAnimator. JGE++ (Jas Game Engine) is a 2D game engine designed for the graphic unit of a platform. It is a non-platform-relative engine for all kinds of 2D game design, and now supports both Windows and PSP
ExploreMe source ExploreMe source
Well, this is actually more for PSP homebrew developers than the mainstream users. See, most of the time, devs would have to create their own file browsers for their various PPS brew projects
PSP GameMaker PSP GameMaker
Re_Animate has got a brilliant idea and he'd like to share it to you, guys. Basically, this concept is for a PSP Game Maker, maybe in VB or C# or C or C++ (we told you it's still just a concept).
Anyhow, you might be wondering how come we're posting an idea instead of an end-product
Lua Player Hm Lua Player Hm
For those of you who are having trouble getting homemister91's System Player 101 to work on your PlayStation Portable handheld running on older custom firmware, then you'll be happy to know that the developer has come out with a new Lua-based system browser which is customized for the 1.50 kernel and the 3.xx kernel
Velocity Library (vLib) Velocity Library (vLib)
Zettablade has just released his uber useful homebrew app for the PSP, vLib. vLib, also known as the Velocity library, is a general purpose library which contains all the basic stuff you'll need in making a simple 2D game
PMP Mod Jonny has updated his ful-resolution media player, PMP Mod for PSP again! The PSP Muxer has also been updated to the same version
PSP Packer PSP Packer
Ok, this is one of those developer-only news, so bear with me if you don't quite understand this article. TyRaNiD, the creator of PSPLINK, has updated his program PSP Packer.
PSP Packer is an application to compress your PBPs to save space. Only on 1.0 and 1.5, though
DSX Build 013 DSX Build 013
PSP homebrew developers interested in the latest news regarding their console may want to take a gander, as fellow coder PSPJunkie_ just dropped by the QJ.Net Forums to announce the release of the DSX Build 013 application.
This homebrew, in case you're asking, is a development library built to ease up the process of creating
PSPInside PSPInside
The Hitmen have just released PSP Inside v0.9p. PSPInside is an advanced program that will allow disassembly of various parts of the PSP's programming including the ENTIRE memory
CPS1PSP/CPS2PSP/MVSPSP source code (12/05 update) CPS1PSP/CPS2PSP/MVSPSP source code (12/05 update)
We were planning on making a Justin Timberlake reference for this article, but we realized it was a lot tougher than it seemed, so let's keep it straight. NJ's released yet another version of his emulator programs, as well as a bugfix to the source codes
Comments on Eternal Rest Map Editor Source Code:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Eternal Rest Map Editor Source Code supports it