Many gamers enjoy "modding" their games by importing their own props into the game environment. This is very common, and relatively easy to do, with PC games such as The Sims 2, because of the relative abundance of third-party utilities designed for this purpose. Gamers using the PlayStation - particularly PSP - haven't had these resources, and wind up having to code in their models by hand.
If your game is gmax enabled, a new "gmax2psp" script can simplify the process immeasurably. First, you'll need Gmax, by Discreet Software. This is a free 3D modeler that allows gamers to create their own content for game titles such as Flight Simulator, Trainz and Train Simulator, Renegrade, Dungeon Seige and others. The modeler is available for free download here.
The new gmax2psp script was coded by QJ.net Forum member alatnet. Here are the instructions:
1. Start gmax.
2. Click on the Utilities Tab thats at the left of the screen. The Utilities tab has a picture of a hammer.
3. Click the MAXscript button. Its at the end of the list.
4. Important, you must click the Open Listener button. If you dont, then the script will not be able to convert the models for the psp.
5. Click Run Script and open gmax2psp.ms file, where ever you have extracted it.
6. Click and select gmax2psp under the Utilities dropdown box.
7. Click Export Lua Structure to convert the models to lua.
8. open the program GrabListener.exe that is included in the compressed file. The GrabListener program copies everything that is in the listener to a file.
Be sure that models you want to show are in lua code, and are linked to a model named frame.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Miro Lua Miro Lua
QJ.NET Forums user mhorpheox dropped by earlier to inform us that Italian homebrew developers omerjks has released their new development utility Miro Lua v2.1 to aid users of the programming language. According to omerjks, this Lua Ide was built to fit the needs of PSP homebrew developers who are using Lua in order to make life a bit easier
LTE 3D Engine Demo LTE 3D Engine Demo
This just in! A small team called LTE studios, comprising of some really accomplished developers had been working on a free 3D engine for the Sony PSP. And today's the big day! They've just released the first demo of their product, which they've been working very hard on
TwinTail LDE - TTLDE - TwinTail LDE - TTLDE
Ema has released a new version of TwinTail LDE (TTLDE), version 1.7for the PSP. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. Lua an easy to use scripting language for the PSP, allowing anyone to quickly program on the PSP. In version 1
PSP Xploited Demo for fw 1.5 PSP Xploited Demo for fw 1.5
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
NeoGeo CDZ Emulator NeoGeo CDZ Emulator
NJ has updated his NeoGeo CDZ Emulator for PSP to version v0.3.1. NeoGeo CDZ Emulator for PSP is a port of NJ's own NeoGeo CDZ Emulator for Windows. NJ has been working hard on this emulator these days. Information of the new version:
- 0.3.1
Changelog 0.3.1
* Fixed a problem when using a loading
PvfLib Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Color Mixer Color Mixer
Homebrew developer seanpaul223 dropped by QJ.NET PSP Development Forum and released version 0.2 of the application Color Mixer. This was based on a program originally created by the coder andyauff.
Anyway, Color Mixer is exactly what its name says - a program allowing users to create their own colors by modifying RGB values from zero up to 255
Danzeff + OSLib Danzeff + OSLib
Many homebrew devs have benefited from Danzel's Danzeff OSK, incorporating the virtual keyboard program into their own applications. Coder sakya recently released an updated version of the original, adding support for devs who use OSLib functions
ReglePSP for Linux source code The source code for xtreamlua's ReglePSP for Linux, a PSP application for homebrew development
Comments on Gmax2PSP:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Gmax2PSP supports it