Among all the homebrew news which I personally report, my favorite would be updates regarding development tools and the like. It's great to see people making tools which other people can use to save time and make better homebrew. gosugenji from our forums would be one such example.
He has just released a Lua Devkit for budding Lua developers. Although calling it a devkit is a far shot, the thing is quite useful. It helps you find the co-ordinates in your program. Suppose you're making an interface for your game and can't get the button placement right. All you have to do is integrate this small piece of code into your app/game. It will help you find the perfect co-ordinates. Plus, there's even a realtime color picker.
I'd love to see more features in this small development tool. But in any case, this is something which all Lua developers should have a look at.
Included in the download is the actual code + a sample. You have to integrate the code into your app.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
FindC FindC
PSPXavier recently released FindC v1.0. FindC stands for 'Find Coordinates'. According to the good developer, "This is a quick program I (he) made in Lua in the middle of coding another Lua game.
I just wanted a break from the more technical stuff and do something easy and quick
LuaStation LuaStation
Changelog:
-a shell connecting the various components of the programme,
-a powerful image editor fully incorporated,
-assistance in html format for easier reading and easier access to different chapters.
For more details on the operation of this program, see the readme file included in the archive
PSDeveloper PSDeveloper
PSDeveloper BETA is a Windows application that will allow you to develop for the PSP. This homebrew application works on both Windows Vista and Windows XP. Here's a list of features of TRStealthX' PSDeveloper BETA has:
Insert common, media, and net headers.
Insert callback routines.
Example codes of Hello World and Displaying an image to the PSP
Cel-Shading Tutorial & Source Code Cel-Shading Tutorial & Source Code
Do you still rememer the Cel-Shading Demo by McZonk from Team Emergency Exit, which we reported back in August? Now, McZonk has finally got some time to write a great tutorial. He also enclosed a sample source code in the archive
Animation Lib 2 Animation Lib 2
School's still not out for students of LUA animation: Grimfate126 has released the second volume - well edition or version, really - of his Animation Lib. Take notes, young LUA homebrew padawans: Version 2 now features the ability to load and play animations from a sprite sheet. *.bmp is now a valid extension as well, thanks to youresam's bmplib
intraFont 0.24 A bitmap font library for PSP using the PSP's internal font (firmware pgf files
Snes9xTYL++ version 23 Source Code Snes9xTYL++ version 23 Source Code
If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
LuaPlayerHM8 LuaPlayerHM8
Homebrew developer homemister was able to sneak in one last surprise before the weekend hits as the latest version of LuaPlayerHM is now finally available for download. Following the version 8 drivers previously released a few weeks ago, this official release comes with the actual player, a web browser, as well as all of its related drivers
CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP
Those who love using emulators on their Sony PlayStation Portable have definitely a lot to look forward to today. Homebrew coder NJ has just released new builds for his projects CPS1PSP, CPS2PSP, MVSPSP, and NCDZPSP. This brings all the emulators up to version 2.3.1
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