Glynnder's released v0.2 (Now a Beta!) of the LuaDevKit, adding some more functionality to this helpful development app. For those who haven't heard of LDK, this app can help experienced coders in making their own programs and games in the Lua format by letting them click and add common commands. For newbies, it's an interesting way to help master the fine art of Lua programming without being spoon-fed all the information.
For LuaDevKit v0.2, Glynnder's made a couple of fixes to the system and added some other functions for people to try. Here's the changelog chronicling all of the new stuff since LDK v0.1:
* 0.11ALPHA: Added useful links menu, with links to useful web pages- all open in your default browser
* 0.12ALPHA: Shift + right click on a file to rename it
* 0.13ALPHA: Solves issue with luaplayer windows files having to be located in C:/LDK- they now have to be in the same directory as LDK.JAR
* 0.14ALPHA: Renamed cut-action, copy-action, paste-action & select-all in the edit menu to Cut, Copy, Paste and Select All, respectively
* 0.15ALPHA: Preview can be run on any script in the PC
* 0.17PREBETA: Adds controls list for preview and rough debugging- end user cannot see debug info
* 0.18PREBETA: Fixed spelling errors
* 0.19PREBETA: Preview and LDK 'process tied' meaning you can only close it by using the 'break' command in a script, or the escape button, this means that the process actually ends and frees up system resources- if you press the x button then LDK will be frozen until the luaplayer process is ended.
* 0.20BETA: Captures the debugging information and prints it into the text box, amongst a few other fixes such as when you hit preview it saves the file, so you are testing you most up to date version etc...
Best of all, there's also a LuaPlayer in his download, so you can preview the results of your coding as soon as you're done typing everything in.
As always, Glynnder's ready to offer friendly advice on our release thread for this app, so don't hesitate to say hello or ask for help. There's also some additional documentation on the official homepage for LDK, so you should also take a look at the offerings there. Enjoy the download, folks, and let us know when you've completed your Lua masterpiece. We may just post it here.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
PSP Xploited Demo for fw 1.5 PSP Xploited Demo for fw 1.5
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Cal3d Demo for PSP Cal3d Demo for PSP
Ginka has released his Cal3d Demo for PSP. This is a PSP port of the Cal3d, a skeletal based 3D character animation library written in C++ in a platform/graphic API-independent way. Ginka has made it possible to view the 3D models on the PSP. Currently he only tested this on a 1.50 PSP, and it worked fine. 2
Find My Coordinates Find My Coordinates
Oftentimes, most of the homebrew we come across so far are catered to the gamers, like games and applications. But this time, homebrew developer seanpaul223 (creator of Color Mixer) made an application exclusively for use by fellow coders: Find My Coordinates
Chipmunk Physics Demo PSP Chipmunk Physics Demo PSP
Physics engines have always been amusing homebrew application to test the limits of any platform. This latest physics engine developed by MK2k takes a look at some of the innovative game physics that can take place on the PlayStation Portable handheld with the Chipmunk Physics Demo PSP
Stopper 69 with source code Stopper 69 with source code
SG57 has emailed us his mini-game/trainer called Stopper 69. The game itself is very simple aa‚¬" press square when the number accumulates exactly to 69. The author wanted to encourage everyone that is interested in programming aa‚¬" start with tiny projects, and improve them gradually
Cross Platform GUI Toolkit for SDL Cross Platform GUI Toolkit for SDL
There have been so many great programs and tools coming out of our PSP Development forum that it's been hard to keep up with all the releases. From ports, to visual demos, to games, to applications, to DevKits - there is so much going on around here! The latest tool comes from LostJared and is a simple window'd toolkit for 1
LuaPlayerHM (source code) LuaPlayerHM (source code)
Hey all,
I haven't been able to do much psp programing since starting university, so i have decided to release my source for LPHMv3. Also included is the source code for the lua core that LPHMv3 uses. This core is optimised alot for the psp.
I hope this helps out other developers.
Please support LuaPlayer Euphoria, and PGE
SXLibrary This is a simple to use and add to any software you develop for the PSP device, it is also works well without any issue of any kind with BenHur's intraFont so here is the SXLibary that I mainly coded for myself
Lua Player 0.20 1.0 Binary Lua Player 0.20 1.0 Binary
The amazing Lua Player has been updated to v0.19. Probably the most well known PSP homebrew application Lua Player is a Lua script player for the PSP, made by Moonlight, Shine, and Oobles. LUA player makes development of games and applications much more easier for non-coders and coders alike
JelloPhysics demo JelloPhysics demo
We've already seen a couple of homebrew physics engines ported on the PlayStation Portable with impressive results. Homebrew developer Drakon adds yet another one to the pile with the PSP JelloPhysics demo.
Patterned out of the C#-based Soft Body Physics library made by walaber, this handheld version sports a seamless translation of the physics engine
Comments on LuaDevKit:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if LuaDevKit supports it