But what is it?
=> A library that allows you to integrate the keyboard sony in just a single line of code!
=> It can also easily retrieve information about the PSP
Ha yes, and how do I install it?
=> Very, very simple! (Imagine that you have installed pspdev in C: pspdev ) simply follow the following steps:
1. Libpsposk.a copy the files in the folder C: pspdev psp SDK lib
2. Psposk.h copy the files in C: pspdev psp SDK include
And to use it?
=> Look at the sources of sample provided with is the bare minimum required (and more);)
=> Do not forget to move your kernel 5.xx and put the samples in Game if you want to test them.
Note:
- Remember to include your *. c prototype "psposk.h" (and "png.h", "graphics.h" if you want to use the libpng)
- Remember to include your Makefile in the library-lpsposk (and lpng-lz if you use the SonyOskPng)
Changelog:
(v1.5) Change from v1.4:
----------------------------------
- Added an option that lets you choose the language of the keyboard (or automatically selected by the developer)
- Added a verification of the existence of the image when using the function SonyOskPng to avoid crashes if you forget it.
- Updating the library to 5.xx kernel (the keyboard could hang on 5.xx)
- Updated samples, and adding the sample SonyOsk_langue_Sample
(v1.4) Change from v1.3:
----------------------------------
- Adding the function SonyOskInfoPsp () which allows you to retrieve information about the PSP and the user. (more info in the psposk.h)
- Change the variable type for the title and description (short passage in char), so really easy to use! (Akabane thank you for the idea and function conversion;))
- Best settings refresh keyboard.
- Bug fixes.
(v1.3) Change from v1.2:
----------------------------------
- Optimization of compatibilitee with libpng and graphics.h, no worries at this level! As well against think everything (regadrez the sample;))
- Function SonyOskInfoPsp () removed temporarily pending debug.
(v1.2) Change from v1.1:
----------------------------------
- Adding a new function for various info on the PSP and its user.
(v1.1) Change from v1.0:
----------------------------------
- More needs to declare the text description intext and if we do not want it.
- Possibility to use the keyboard with the OS or with the libpng.
- If used with libpng, possibility to put a background behind the keyboard.
- Changing the speed.
- Passage of the keyboard in French.
- Grosse optimization of the code.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
3DB Loader Preview 5 3DB Loader Preview 5
Lumo is back at it again with a new release, 3DB Loader v5 (preview). For those of you who are unfamiliar with the amazing work Lumo has been doing on 3D modelling on the PSP you should check out his tech demos. In this version Lumo has improved the MEL export script as well as adding some texture model support and conversion tools
Raptor3D Raptor3D
Just the other day, we had the LTE studios people releasing their custom-made 3D engines for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised.
And again, I wasn't expecting any other engines. Atleast not so soon! Well, it's nice to be surprised once in a while
Easy Accelerated Image Rendering Library Easy Accelerated Image Rendering Library
Hazed Mirror Productions (http://hazedmirror.gmdude66.net/index.php) presents The Easy Accelerated Image library.
INTRODUCTION Most new C/C++ PSP developers use graphics.c/h for rendering images. However, in my own experience, the graphics
X-Flash Kerrang Build 4 X-Flash Kerrang Build 4
Homebrew developer, Art, informed us through our forums that he has released the X-Flash Kerrang Build 4. If you have no idea what in the world X-Flash is, then let us give you a background of the the app. This app, when used with caution and enough knowledge, could alter and create a custom firmware for your PSP
Potemkin PSP Emulator for Windows (Source Codes) Potemkin PSP Emulator for Windows (Source Codes)
PSP homebrew coder ector has just come out into the open with a release we're sure the PSP community will take a shine to. It's the source codes for the Potemkin homebrew - an experimental Windows-based open source HLE PSP Emulator
TwinTail LDE TwinTail LDE
Japanese Character Version of TwinTail LDE v2.0 by Emu
--------------------------------------------------
[[[ TwinTail LDE ]]] Version 2.0
Copyright (c) 2005, ema. All rights reserved
LuaDev 2.0 LuaDev 2.0
If you've ever wanted to make a PSP homebrew game but can't quite wrap your mind around any of the programming languages available then you might want to try out this release from Emeric0101.
Called LuaDev, this homebrew app is similar to RPG Maker. It helps users create LUA games quickly and easily
Lua 3rd Person Camera Example Lua 3rd Person Camera Example
Homebrew developer blah has released a new build of his helpful demonstration for other Lua coders. Using an edited Lua Player (packaged) he has incorporated a "Gumlook.at" code to show how a 3rd Person Camera angle can be created using Lua.
This new version, v0
intraFont intraFont i
ntraFont from PSP homebrew developer BenHur is back. I'm sure some of you guys want to make use of the PSP XMB's internal font in your very own homebrew projects, so this should come in handy. Though the changelog includes only one thing, it's still a very welcome addition.
Changlog for intraFont v0.25:
* 0
Faintless Maker Faintless Maker
Project description:
Faintless Maker is a Rpg Style game engine that allow you to build your PSP games directly from your PSP! Just like Rpg Maker for the pc!
It's easy and fast, and you don't need to learn any programming lenguage!
Features:
Game:
-Scrolling,
-Collision,
-Pg animation
-Run
-Tleport whne touching map Bouds
Comments on PSPOSK Library:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if PSPOSK Library supports it