Source Code for the Super Nintendo Emulator Snes9x TYL v0.1 by YoYoFr, Laxer3a, and Thunderz
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from xart:
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib
Raptor3D Raptor3D
Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.
Here's what he had to say:
"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
Lua Player Mod 4 (FW 1.5) Lua Player Mod 4 (FW 1.5)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
FLIB Truetype Font Library FLIB Truetype Font Library
Samstag from our forums has put in a lot of time and created this Library for PSP Homebrew Programmers. What it does is make it easy for developers to use TrueType fonts in your program. Without something like this, it becomes very difficult and time-consuming to write code to use TrueType Fonts
Nanodesktop 0.3.4 Nanodesktop 0.3.4
Filippo Battaglia is back with an update to his exceptional software development kit, Nanodesktop (previous update here). For those who aren't familiar with the application, Nanodesktop lets PSP homebrew developers code faster, with the use of extensive system libraries.
What's new with version 0.3
LUALibrary LUALibrary
Attention LUA developers: Romero126 has released LUALibrary v 1.00 beta WIP, an update of LUA Library with a WIP SonyKeyboard Text Input system. This is still at the beta stage, and Romero126 said that the SCE SonyKeyboard is only partially functional. However, it should be fully functional in about a week (we'll update this post when that happens)
myLCD myLCD
Okio from our forums has just updated myLCD. This tool is only for developers. If you don't understand a word of what I say, don't worry. You don't need to understand this unless you're a developer.
First the greek explanation. (Well, not greek actually. But to most of you, it will look greek ;-) )
myLCD is a Unicode Text Rendering Library
Velocity Library (vLib) Velocity Library (vLib)
Zettablade from the QJ.NET Forums (forums.qj.net) has updated Velocity Library (vLib), a "general purpose library" for quickly making simple 2D games (although some limited 3D features are included in the library). Earlier this month, we reported on vLib v1.0 and vLib v1.1.
Velocity Library v1
PSPHUGO PSPHUGO
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go.
This version of PSP-Hugo supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz
PSPColem PSPColem
For those who haven't seen previous versions, ColEm is one of the best emulator
of the ColecoVision videogame system written by Marat Fayzullin. It's running
on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems.
PSPColem is a port to PSP of Colem (Unix version 1.0)
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