Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
Learn Memcached
Web Server
Web Developers Guide
Web App Loader
Bonks Return
Learn Cplus Interview Q A
Python Interpreter for SL4A r0
Learn Java Q A
Joomla Admin Mobile! for Android
Scriptex
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
TimeManager Final (Lib C)




TimeManager Final (Lib C)
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: Programming & Development

Upload date: 23 Sep 11

Developer:

License: Freeware

Downloads: 9

File Size: 5 Kb
Download Free TimeManager Final (Lib C) 



Rating: 0.0/5 (Total votes: 0)




  TimeManager Final (Lib C)

Remember the TimeManager version 0.1 developer's library that Yan2Yan released last month? We're letting the readers know that the developer's has recently unveiled this devkit's final build.

Here's the recap for first-time readers: TimeManager is a development library that goves coders time management support for their C, or C++ coded homebrew projects. Yan2Yan notes that this new build will carry these new changes:

* Can stop the timer
* The possibility of recovering the time in hours and minutes
* With the C + +, you are no longer limited to a single timer

That said, those interested in readign further into TimeManager's development will want to visit Yan2yan's release thread.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

ObjLoader Source CodeObjLoader Source Code
ObjLoader Source Code  from spimort: Hello all, I provides the source code for my. Obj loader (3D model). The code is not optimal in depth (in part for lack of time) but I think it's a good start. I will try to continue to optimize it and you know
oslAnimLib: Animation class for OSlib usersoslAnimLib: Animation class for OSlib users
oslAnimLib: Animation class for OSlib users  Developer SG57 passed by the QJ.NET Forums earlier to announce the release of oslAnimLib. This homebrew is actually a dev library built specifically to aid other developers interested in learning about how to animate images from the PSP's OSlib graphics library
Adventure Game Studio runtime for PSPAdventure Game Studio runtime for PSP
Adventure Game Studio runtime for PSP A new version of JJS' port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable has been released. In case your wondering what AGS is all about, the emulator gives you an opportunity to play some good ole' point and click adventure games on your PSP. Changelogs: v3
Lumo's 3D Model Export Script UpdateLumo's 3D Model Export Script Update
Lumo's 3D Model Export Script Update Lumo has updated his 3D Model Export Scripts. In todays update he has made changes to his Alias MAYA 7.0 export script to CMSH (Colored Mesh) written in MEL so that you can now export Vertex painted models! In addition he has released a CMSH to 3db converter including the required cygwin1.dll
PSP Animation StudioPSP Animation Studio
PSP Animation Studio masonman has released the latest update to his homebrew Lua app PSP Animation Studio. PSP Animation Studio allows other developers to make, view, and edit animations on the PSP
Raptor3DRaptor3D
Raptor3D Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features. Here's what he had to say: "This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
LuaPlayer HMLuaPlayer HM
LuaPlayer HM Homebrew developer homemister91 dropped by QJ.NET PSP Development Forum and release the source code for the application LuaPlayer HM. This is a Lua-based system browser customized for kernels 1.50 and 3.xx. According to the coder, this system browser comes with a lot of other functions and increased compatibility
Cel-Shading Tutorial & Source CodeCel-Shading Tutorial & Source Code
Cel-Shading Tutorial & Source Code Do you still rememer the Cel-Shading Demo by McZonk from Team Emergency Exit, which we reported back in August? Now, McZonk has finally got some time to write a great tutorial. He also enclosed a sample source code in the archive
PSP GameMakerPSP GameMaker
PSP GameMaker Re_Animate has got a brilliant idea and he'd like to share it to you, guys. Basically, this concept is for a PSP Game Maker, maybe in VB or C# or C or C++ (we told you it's still just a concept). Anyhow, you might be wondering how come we're posting an idea instead of an end-product
LuaDevKitLuaDevKit
LuaDevKit  Glynnder, from our forums, has just informed us that the first release of his LUA Development Kit is available for download! Just when you thought Lua couldn't get any easier to develop with (I've been thinking this for over a year since I first saw it introduced on the PSP), but I was proven wrong
 

Comments on TimeManager Final (Lib C):

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if TimeManager Final (Lib C) supports it
 
 
© Pantich 2009 - 2025 All rights reserved.