Elvis hasn't left the building yet, the fat lady hasn't sung either, and NJ's apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it's a "final release"; the dev is still quite concerned for his creation. Quite enough to update the last final release. Here's what NJ has to say (or how Google translates it):
Because it seems that mslug4 does not operate normally it corrected. Because the memcard folder was not drawn up automatically, it corrected. At the time of DEBUG BIOS use it corrected the fact that the picture transforms. Already truly end. Above this there is no intention of attaching one stamp, is. mslug4 it freezes still? Once, it tried playing some time ago to the ending, but problem does not occur. Now trying, after all, it does not freeze. It is from the [wa]. When UNIVERSE BIOS is used, when WORK ROM TEST is indicated in the time of the first starting, opening one time menu, you close, (clears texture) with the test ends immediately.
(Exceeding the texture size which the quantity of sprite guarantees, speed is thought just has decreased with substantially, but as for correcting with other BIOS influence it probably will put out to speed because is, leaving.)
But this isn't the last we'll hear of NJ. Jungle-Cat also informs us that the guy's also released an update to his Capcom-centric CPS2PSP - also v1.51. He's also gone out and released the source codes to his three emulators - CPS1-and-2PSP and MVSPSP, (1.51.1), which means that others can get to tinkering with each. Okay, again the Readme texts are encoded in Japanese, and absent that language support for our word processors, we'll go with what NJ has to say in is site about the new CPS2PSP:
When the ZIP data compressed file is used, you can use those of the time before that way, but because as for the non data compressed file type is modified, please do again to draw up. Please refer to readme_cps2.txt of converter. MAME abolishing the XOR table, if it becomes completely the cryptographic cancellation with CHD, because it cannot correspond with PSP, above this perhaps renewal it is not. Temporarily in the future how it becomes, watchful waiting.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Stackless Python for PSP After a few months of being silent, homebrew developer carlosedp finally announced a new build for the PlayStation Portable port of programming language Stackless Python, bumping the program up to version 2
Whirlwind of Colour Whirlwind of Colour
It looks like colorful homebrew application are in vogue these days, now that we have a new 'brewed color mixing application by Marc6310, named Whirlwind of Colour. Similar to seanpaul223's Color Mixer, Whirlwind of Colour lets users combine two hues (the RGB values of two shades, to be more exact) to create colors
LUA BMPlib for PSP LUA BMPlib for PSP
Youresam has released LUA BMPlib for PSP. This is a library for helping Lua script coders to load and use BMP images in their Lua programs with a simple line of code. Currently this version is not optimized, and can be slow. Youresam is trying to optimize this library for a better performance
AnimatedSprite ClassLibrary AnimatedSprite ClassLibrary
Lua Library"To provide an object with animated picture along the time with a sequence of pictures" Such is the vision of alatnet. As a testament and dedication to the craft, the lua developer once more updates his library. The release focuses still on sprite animation with certain improvements added and some minor bugs fixed
Lua Player Mod 4 (FW 1.5) Lua Player Mod 4 (FW 1.5)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
LUA TwinTail LDE LUA TwinTail LDE
Ema has released a new version of TwinTail LDE, version 2.1. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. This homebrew is separated in Japanese and English version. Here is the changelog:
2.0 -> 2
Adventure Game Studio runtime for PSP Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld
Daaa's animlib v4 mod Daaa's animlib v4 mod
This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images or on spritesheets
PSPFramework PSPFramework
A few days back, QJ.Net forums member oldrider released a team project called PSPFramework. Now, the dev and the team has updated the application, bumping it up to version 1.1.
For those who missed the previous report, PSPFramework is "framework for development games 2D with oslib using OOP
Comments on CPS1PSP/CPS2PSP/MVSPSP source (1.51.1):
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if CPS1PSP/CPS2PSP/MVSPSP source (1.51.1) supports it