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MaDGiC Pentomino




MaDGiC Pentomino
Version: 0.1.0a

Platforms: PSP, Mobile Gaming


Categories: Games

Upload date: 20 Sep 11

Developer:

License: Freeware

Downloads: 11

File Size: 295 Kb
Download Free MaDGiC Pentomino 



Rating: 4.5/5 (Total votes: 2)




  MaDGiC Pentomino

MaDGiC Pentomino
----------------

Author : Moaku / ICQ: 76799582
Projet Page : http://psp.madgic.ch

The project's goal is to do a basic simple game in order to add features / effects
/ variants in the future to train with pspsdk and its libraries.

I've choose the Pentomino. Searching google, I found numbers of variants that I
never heard about that don't use digits, so I guessed that this gamebase that I
learned to play with when I was 10 was the perfect choice.

Installation:
-------------

PSP 1.0: Copy folder MaDGiCPentomino-1.0 in /psp/game/ in your memory stick.

PSP 1.5: Copy folders MaDGiC~1% and MaDGiCPentomino________________1 in
/psp/game/ in your memory stick.

Rules:
-------

Each game mode will have its own rules variants. Please refer to the help screen
ingame to know more about these variants.
Anyway, basic rules are to be known before playing.

The goal is simple, We have some shapes, or more precisely Pentominoes (shapes
made with 5 adjacents squares), and you have to place these shapes freely
(direction, face) on a grid of random digits between 0 and 9 in order to make
that the sum of all covered grid cells digits reach the maximum you can.



Controls:
---------

Menu:
Up/Down (Digital or analog) : Move in the menu
Left/Right (Digital or analog) : Change selected value
X : Run current menu action

Game:
Directions (Digital ou analog) : Move
X : Place Piece
[] : Next Piece
Triangle : Previous Piece
Start : Menu
Select : Capture moves of the game in file "snapshot.gsd"
(Titlescreen = gfx/titlescreen.gsd :))
L : Rotate unclockwise
R : Rotate clockwise
(8 directions and not 4! (5 to 8 = flipped))

Current Version: 0.1.0
----------------------

To Do before 1.0.0:
- Improve Menu look
- Fix crash when exiting game
- Add a 2 players mode
- Add sounds
- Improve game interface's look
- Add a function to synchronize hi-scores with other players via WiFi
- Add a "Replay" function to resequence the game
- Add a mode "Fill" where the goal is to fully fill a numbered grid with free shapes
(Additionnal cells will be filled randomly on the grid).
The time and de % of approaching the best potential score will be score modifiers
- Add the possibility to play with a grid bigger than the screen with a scrolling
- Add a "Fake Isometrical 3d" render engine.
(It looks like Isometrical 3d (so, 2d) but it's in fact pure real 3d)
- Generate the README file dynamically from a database

To Do before 0.2.0:
- Optimize fading effect
- Add possibility to cancel piece placements
- Add help screens
- Determine max size for grid depending on the size of the current skin's bloc
to allow skins to contains blocs of any size
- Make possible for skins to have a background tile of any size

Changes:
------------

V 0.1.0 (First public release):

- Improved the saving & listing profiles system
Profiles aren't stocked in a files named profiles/name.prf with all other
profiles files anymore. Now each profiles has its own directory
Basic informations and preferences are now stored as binary data
- The hiscores are now stored as binary data
- The snapshots like titlescreen are now stored as binary data
- The game is now able to run even if you just have eboot.pbp in the directory
and at least 1 language in "texts"
- Fixed a bug when determining the ranking in hiscores that also caused a
progressive corruption of the hiscores file
- Source code modularization
- Game grid has been centered
- Onscreen texts are now separated from the source code
They load from the memory stick
The 32 most recent texts are stored in memory to avoid reloading if they are
used a lot
All texts are now stored in textfiles in texts/language/ so anyone can add a
language to the game just by adding the folder and files in texts
- Fixed 3 glitches that were noticeable mainly while slowing down the CPU to 1Mhz
(hoping to find that kind of bugs :))
- Moving shapes in the game no longer makes little jumps and is now perfectly
fluid
- Fade out after titlescreen no longer stops before to entirely fade to black
- Game timer no longer starts before the game is completely loaded and
initialized.
- CPU clocked to 33MHz by default for those who likes play for long times
without plugging power supply (Will change while adding features to the game)
(for heavy functions, cpu is clocked @333 before running the function, and
clocked back to @33 after running it)
- Optimized source code (perfs boost that reaches up to 50% in some cases)
- Game now also ends if it's not possible for player to place remaining shapes
- Reduced minimal grid size to 5x5
- Temporary clock @333MHz during all loadings
- The game doesn't freeze anymore when editing a profile after playing a game

*********************************************************************************
* *
* Versions before this one are not public releases and were distributed only *
* to a few friends. *
* *
*********************************************************************************

V 0.0.2:
- Added Profile Management
- Added a timer
- Game time is now stored with the hiscores
- Number of games and average game time is now stored in the profile
- Added Skins Management
- Added a notion of level of difficulty
Easy : Show all informations
Normal : Hide the potential best score
Hard : Hide potential best score, viewed best score and current score
- Little improve on the look of the shapes contour
- Added a basic text input system with a characters grid
- Fixed some bugs in the hi-scores saving system
- Reduced quantity of RAM used for the display
- CPU now at 333MHz during hiscores
- Create the default player profile when it doesn't exists to avoid a crash

V 0.0.1:
Revision of previous version.
- Code cleanup.
- Minor Optimizations.
- Fixed a bug that allowed to select unexisting items.
- Improved Multilingual support. Game texts are now affected by System Language.
- Changed CPU Frequency to 333MHz when fading in the tiltle screen to counter
the little slowdown due to overlapping transparencies.
- When an item pass a border, it is sent to the other side of the grid.
- The contour of the shapes when added to the grid is now a bit wider to make
it more eye-attractive.
- Added the best score you can make with this piece in the bottom bar.
- Added an icon to the .pbp.
- Fixed a bug in the drawing of the shapes contours.

V 0.0.0:
First distributed version. Basic, menus still incomplete and ugly.
- Playable
- Keep scores of previous games
- Title screen
 
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