Time for another DaedalusX64 refresh as the DaedalusX64 team released a new build of their ever-popular Nintendo 64 emulator for the homebrewed PSP, DaedalusX64.
Changelogs:
revision 710
[=>] Merged from Dev branch:
Rev 287 - Salvy
[+] Added blendmode for bricks in Zelda OOT
[+] Added notes for developers if having problems with dlist debugger
[~] Do not check image size for offscreen check (is too aggressive, it breaks Doom64 and SuperMan 64)
[~] Removed hack for SuperMan 64 (no longer needed)
[~] Fixed debug build
revision 709
[=>] Merged from Dev branch:
Rev 284 - Corn
[!] No need to check same thing twice in frame limiter
Rev 285 - Salvy
[!] Code clean up
[!} Made static functions in Microcode.cpp to hint compiler to optimize (~30 ops)
Rev 286 - Salvy
[+] Rewrote/optimized dialogs
[!] Fixed bug that caused PHAT PSPs to crash when pressing HOME (thanks OMightyBuggy for tracking down this issue)
revision 708
[+] Updated roms.ini (contains several improvements from B3 and B3 Update)
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Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks. What's new in the latest update?
Changelogs:
revision 729
[~] Forgot to update roms.ini.
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