This one is mainly focused on fixing some remaining inacurracies with Video & Sound emulation. I also added support for software filters by Blargg which simulates the artefacts of the NTSC video signal, making the emulation experience more accurate than ever !
Those filters being relatively slow, even for the Wii, I also took some time (well, quite a lot in fact) rewriting many part of the emulator (CPU interrupts and memory handlers mainly) which actually results in a quite noticeable emulation speed boost...
Last but not least, this update is compiled with the last released libogc & libfat, which bring some new features (SDHC support, USB storage support...) that some of you might find interesting.
That's all, next update should be aimed at the new menu interface mainly, then we could probably move on to some more interesting stuff
WARNING: due to some major internal changes, Savestate files from previous versions are not compatible anymore (SRAM files are unchanged). Also, you might want to delete your old configuration and history files from your SD CARD, as filenames have been modified.
Changelog:
[Genesis]
- YM2612 bugfixes (MAME core):
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
.improved Detune overflow accuracy: fix very high frequency sounds in many games
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
- adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
- adjusted VINT timing: fixes hang-up in "V.R Troopers"
- improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
- fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
- modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
- added Blargg's NTSC Filters support (NTSC video artifacts emulation)
- optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
[NGC/Wii]
- remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
- added an option to enable/disable bilinear filtering
- rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
- patched libfat for faster SDCARD accesses (thanks to svpe)
- SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
- various bugfixes, menu tweaks and code cleanup
[NGC only]
- added 480p support in menu
[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
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Genesis Plus GX Homebrew dev EkeEke is back on the wiibrew scene to update his Genesis Plus GX, an enhanced version of the Sega Genesis / Sega Megadrive / Sega Master System emulator for the Nintendo Wii based on Charles MacDonald's Genesis Plus project
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[What's New 1.0.2 - October 6, 2008]
* New core! The core is now a custom combination of VBA-M and VBA 1.72
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for most games
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