FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content.
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GRRLib 3.0.1 GRRLib 3.0.1
With the rise of the Wii homebrew scene becoming even more pronounced lately, it's no surprise that there's been a generous amount of dev tools circulating around the community. One of these include nonameno's development library entitled "GRRRLib", with a new iteration currently clocked at version 3.0.1 Alpha
Q2Rev Q2Rev
A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
This is only a proof-of-concept release, nothing official. It's being actively developed; expect heavy changes before the final release
LuaFWii Check out the latest update to LuaFWii which brings it to v1
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
Pong2 Pong2
is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game
Wiiuse Wiiuse
Homebrew developer Michael Laforest (aka para) has rolled out a new build to the application Wiiuse for the Nintendo Wii console. The release fixes bugs, adds improvements, and brings this nifty program up to version 0.11.
For those not so familiar with Wiiuse, it is actually a library written in C that connects with several Wiimotes
RpgRenderer RpgRenderer
Another interesting homebrew application by NoNameNo for the Nintendo Wii has surfaced for aspiring developers looking for tools to make tasks a lot easier. RgbRenderer, currently version 0.1 in its initial release, is rather useful since it allows users to draw simple lines and shapes with RBG color
Q2Rev Release 1 Q2Rev Release 1
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
Release 1
The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine
Taiko revision 11 Taiko revision 11
Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels. The NANDloader its a lil piece of code embedded in each channel and bootstrapped by the sysmenu when you click the "Start" button on the Wii.
Features:
* Nearly 100% compatibility with any channel
WiiRemoteJ WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:
7/03/08 - v1
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