Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels. The NANDloader its a lil piece of code embedded in each channel and bootstrapped by the sysmenu when you click the "Start" button on the Wii.
Features:
* Nearly 100% compatibility with any channel.
* Exclusive LZ77 0x10/0x11 decompression code.
* Builtin Video mode patcher.
* 002-error blocker.
* Ram patching engine.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
BmpToZlibGC BmpToZlibGC
from Cthulhu32:
BmpToZlibGC 1.1 is a Windows software to use for Gamecube/Wii homebrew development.
Usage
From a command line:
* BmpToZlibGC.exe
* Optional -MP 0xFF00FF 0x000000 courtesy of PaceMaker's original code.
* This application has been tested & fully working in WINE as well
LuaFWii Check out the latest update to LuaFWii which brings it to v1
QWRev Release 1 QWRev Release 1
A port of the client component of the original QuakeWorld engine to the Nintendo Wii.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changes:
More than a year later, a new version is released
Lua for Wii Lua for Wii
Lua is a powerful scripting language, used by a lot of programmers because its fast, small, and powerful. It's a popular language in the PSP homebrew scene, and was also used to make the GUI for World of Warcraft. Now, Wiibrewers also get the chance to code in Lua.
This release is called Lua for Wii, and comes from homebrew developer Feesh!
Wii Game Studio Wii Game Studio
Wii homebrew developer Robert Dixon has emailed us to let us know that he has now released his latest project, Wii Game Studio. It's a code-free easy tool for developing Wii homebrew.
Do take note of the fact that this is just a Beta release, hence there may still be bugs lurking about
WiiBuilder WiiBuilder
is a Windows software to use for Wii homebrew development
Wii Config Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
MarioToo b1.3 Need help developing Flash games for the Wii console's Wiimote controller? Developers Mario Klingemann, Adam Saltsman, and Robert Hine have just announced the release of MarioToo, which is described as a Javascript and Flash-based Application programming interface (API)
Wii Homebrew Cursors From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
Comments on Taiko revision 11:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Taiko revision 11 supports it