A port of the client component of the original QuakeWorld engine to the Nintendo Wii.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
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Heads up, Wiibrewers! libwiisprite, the popular Wiibrew sprite library, has received a new update from its authors, Chaosteil and Feesh! This update receives the new reference pixel system, which allows you to rotate and scale a sprite around a specific point. Here's the changelog since v0.2.2:
0.3
Q2Rev Release 1 Q2Rev Release 1
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
Release 1
The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine
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libogc 20080602 libogc 20080602
Heads up, Wiibrew developers! Here's the latest version of LibOGC, the premiere library for Wii and GameCube homebrew development. This version now has support for the Wiimote. Here's what else is new on release 20080602:
* Shagkur's lwbt port and reworking of Para's wiiuse library bring us wiimote support
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