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libwiisprite libwiisprite
Wiibrewers Chaosteil, Feesh and Arikado has released a new version of libwiisprite, a handy sprite library for the Nintendo Wii that uses GX as its underlying rendering engine
Wii Homebrew Cursors From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
GRRLIB GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications
Pong2 Pong2
is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game
Engine02 Engine02
Homebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games
Wii Config Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
Wiiuse Wiiuse
Homebrew developer Michael Laforest (aka para) has rolled out a new build to the application Wiiuse for the Nintendo Wii console. The release fixes bugs, adds improvements, and brings this nifty program up to version 0.11.
For those not so familiar with Wiiuse, it is actually a library written in C that connects with several Wiimotes
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii.
Revolution Engine 0
BCX-BASIC BCX-BASIC
BCX is called "The BASIC To C Translator". This means that BASIC code is converted to C. After that the resulting C code is compiled with the devKitPro toolchain with all the libraries like a normal Wiibrew application.
You have to have a bit of C knowledge to use BCX since you sometimes have to inspect the resulting C code
Wire3D Wire3D - Wii homebrew developer antibyte has released verion 1.0 of Wire3D.A Wire stands for " Independent Wii 3D Rendering Engine' and is designed to develop games and apps for the Nintendo Wii. Its a 3D engine that was written in C++ and will help you create homebrew games and apps. This is a very cool tool for any developers interested in getting started on the Wii
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