Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
* 3D System
o Triangle meshes, Quad meshes and mixed meshes Rendering
o Advanced transparency
o Custom file formats for 3D meshes
o Vertex lighting, software based
o Multiple cameras
o Node Based
* Material system
o Textured objects
o U V coordinates
o Diffuse color
o Diffuse maps
o Specular color
o Specular maps
o Transparency
o glossiness
o Specularity
o Mixed through TEV, Multiple TEV stages
o Multiple shaders
* 2D system, GX based
o Node Based
o True type texts
o Multiple Viewports
o Solid panels
o Image-based panels
o IR pointers for up to 4 players
o Buttons
o Windows
* Miscellaneous
o Content Manager (Under construction)
o Screenshot function
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