Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
* 3D System
o Triangle meshes, Quad meshes and mixed meshes Rendering
o Advanced transparency
o Custom file formats for 3D meshes
o Vertex lighting, software based
o Multiple cameras
o Node Based
* Material system
o Textured objects
o U V coordinates
o Diffuse color
o Diffuse maps
o Specular color
o Specular maps
o Transparency
o glossiness
o Specularity
o Mixed through TEV, Multiple TEV stages
o Multiple shaders
* 2D system, GX based
o Node Based
o True type texts
o Multiple Viewports
o Solid panels
o Image-based panels
o IR pointers for up to 4 players
o Buttons
o Windows
* Miscellaneous
o Content Manager (Under construction)
o Screenshot function
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
libwiisprite 0.2.2 libwiisprite 0.2.2
Developers Chaosteil and Feesh! recently rolled out the latest version of the Wii homebrew sprite library librwiisprite. Version 0.2.2 is a particularly significant update since it now supports buffer loading, which eliminates the need to specify a path from where you need to load your images
GRRLIB GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications
Engine02 10/08/29 update (Wii) Engine02 10/08/29 update (Wii)
from Stealth:
E02 is a versatile, multiplatform 2D game development system. Its editors and powerful script interface allow users to create the characters and environment that make up the game, while the program handles I/O, low-level player/object management, etc
WiiRemoteJ WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the original release:
7/03/08 - v1
FreeTypeGX FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB
The HOMEbrew Menu Standard Library (source) The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
Engine02 Engine02
Homebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games
Q2Rev Release 1 Q2Rev Release 1
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
Release 1
The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
Comments on Revolution Engine:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Revolution Engine supports it