WiiWizard lets you install a Wii Application Template inside your Visual Studio (Express) 2008. This way, youa€ll be able to create a Wii Project the same way you create a Windows one, simple and fast. The Template has the libogc's MakeFile and a main.cpp ready to compile (a recommended starting point!). It also has IntelliSense pre-configured for libogc stuff. It's based on the PAlib Application Wizard.
Since version 1.1, the installation method changed, instead of running java scripts, you run a Windows executable. That increases compatibility with Vista/Seven. There's also a new feature called Output Style Fix. This fix tells the compiler how Build Output should look like, this way Visual Studio can show you where an error is when you build your project and double click this error in the Output window.
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Wiiuse Wiiuse
Homebrew developer Michael Laforest (aka para) has rolled out a new build to the application Wiiuse for the Nintendo Wii console. The release fixes bugs, adds improvements, and brings this nifty program up to version 0.11.
For those not so familiar with Wiiuse, it is actually a library written in C that connects with several Wiimotes
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
Lua for Wii Lua for Wii
Lua is a powerful scripting language, used by a lot of programmers because its fast, small, and powerful. It's a popular language in the PSP homebrew scene, and was also used to make the GUI for World of Warcraft. Now, Wiibrewers also get the chance to code in Lua.
This release is called Lua for Wii, and comes from homebrew developer Feesh!
WiiBuilder WiiBuilder
is a Windows software to use for Wii homebrew development
GRRLib 3.0.1 GRRLib 3.0.1
With the rise of the Wii homebrew scene becoming even more pronounced lately, it's no surprise that there's been a generous amount of dev tools circulating around the community. One of these include nonameno's development library entitled "GRRRLib", with a new iteration currently clocked at version 3.0.1 Alpha
libwiisprite libwiisprite
Homebrew developers trying their hands out on the Nintendo Wii platform should take the time to download the latest version of Chaosteil's and Feesh!'s libwiisprite. The newest build of the sprite library bumps itself up to version 0.2.1 and comes with a lot of optimizations to help those homebrew projects out.
Much of the changes in libwiisprite 0.2
WiiuseJ WiiuseJ
If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself
QWRev Release 1 QWRev Release 1
A port of the client component of the original QuakeWorld engine to the Nintendo Wii.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay
Metaphrasis Metaphrasis
Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development
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