Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
PAlib




PAlib
Version: 080823 (Zipped archive version)

Platforms: Mobile Gaming, NDS


Categories: Programming & Development

Upload date: 10 Jan 12

Developer:

License: Freeware

Downloads: 21
Download Free PAlib 



Rating: 0.0/5 (Total votes: 0)




  PAlib
New PAlib update is out now! It's considered stable and ready for everyone to use.

Read the ReadMePlease.txt file included with the downloads for detailed instructions on how to install everything, including the devkitARM toolchain and the optional external libs. Note that devkitARM r21 is still the recommended version of the toolchain for this release.

As always--but particularly with this release because the directory structure has been changed--it's strongly recommended that you back up and then delete *ALL* files from your previous PAlib installation, including examples, docs, etc., before updating.

Be aware also that the Makefile has been changed in this release, so you should copy the Makefile in palibtemplate to all of your existing projects before re-compiling them.


Thanks to everyone who contributed bug reports, fixes, improvements and new features for this release. Looking at the ChangeLog, you'll see that it's a very large list of contributors that made this release possible and really it could have been much longer even. PAlib exists now and continues to be the best library for DS development because of the great contributions of its community. So many thanks to all of us!!

Extra special thanks to Scognito and Tom for all their work putting this update together, though, it wouldn't have happened without them. I only helped in the last stages, getting everything polished and ready for the release.

Changelog:
New Stuff
---------

[Input] Added functions for using the Guitar Hero grip controller. See the example code in /examples/input/GHController for how to use them. These functions were contributed by BassAceGold.

[Input] Added functions for using the Taito Paddle controller. See the example code in /examples/input/TaitoPaddle for how to use these functions. Thanks to Yasu for figuring out how it works.

[FAT Loading] A whole new library for loading graphics and sound assets from FAT (EFS or regular FAT with DLDI) is introduced to PAlib thanks to NightFox! You can now easily load backgrounds, sprites with their palettes, textures, sound effects and other files from FAT. See the examples in /examples/FAT/FATLoading and the PAlib documentation (English only, sorry) for how to use these great new functions.

[8/16bit] A new "fake" 16-bit bitmap drawing mode by fincs. This simulates a 16-bit background using an 8-bit background by changing palettes every HBlank, and thereby frees up the large chunk of VRAM needed for a true 16-bit mode. See the included example in /examples/Bitmap8-16bit/Fake16bit or the PAlib documentation for usage.

[3DSprites] MaaS wrote a new function, PA_3DSetSpritePalCol, for changing 3D sprite palette colors on the fly.

[ARM7] Added a new arm7 core with only aslib and no wireless stuff, so it SHOULD work on M3/G6 Real. For increaed compatibility, this is now the default ARM7 binary, so be sure to select a different one in your Makefile if you need DSWifi or other ARM7 features. (See the readme file in the template folder for information on how to edit the Makefile to select a different ARM7 binary.)


Updated Oldies
--------------

[Installer] Updated the PAlib installer. All items are now optional and the root path is user-selectable.

[AS_Lib/Sound] Noda provided a new AS_Lib version and defines for EFS were removed. Using ASlib with EFSlib v2 now only requires including the efs_lib.c/.h files in your project.

[Sound] PA_InitASLibForSounds, PA_InitASLibForMP3 and PA_InitSound have been removed. You should now use the following methods to initialize AS_Lib in the mode you desire:

/* Init AS_Lib for mp3s */
PA_VBLFunctionInit(AS_SoundVBL); // easy way to make sure that AS_SoundVBL() is called every frame
AS_Init(AS_MODE_MP3 | AS_MODE_SURROUND | AS_MODE_16CH); // initializes AS_Lib
AS_SetDefaultSettings(AS_PCM_8BIT, 11025, AS_SURROUND); // or your preferred default sound settings

or

/* Init AS_Lib for sounds only */
AS_Init(AS_MODE_SURROUND | AS_MODE_16CH); // initializes AS_Lib
AS_SetDefaultSettings(AS_PCM_8BIT, 11025, AS_SURROUND); // or your preferred default sound settings

[Random] OlliPolli has improved PAlib's Random functions. They are now faster, better and bigger (bigger random numbers, that is) and PA_InitRand is no longer needed.

[Text] ThemePark has made a very useful change to PA_OutputText and PA_OutputSimpleText. They now support newlines (n) in the body of the text.

[Backgrounds] Maple identified a problem with PA_DeleteBg and improved the function so that it now fully resets the background instead of just deleteing the tiles and hiding it. This should solve problems when switching between large map backgrounds and regular backgrounds on the same layer.

[Makefile] Removed --gc-sections from the Makefile. Thanks to Noda.

[Makefile] The Makefile in your project directory now only contains lines that will commonly change from project to project with the bulk of the Makefile being moved to /palib/lib/PA_Makefile. This should solve some updating issues and make editing the Makefile easier. Thanks to crash for this change.

[Examples/3DSprites] All 3DSprites examples have been updated so that PA_3DProcess comes after the vblank. This is the prefered method for rendering the 3D sprites and can solve a problem with flickering or tearing textures if a lot of 3D sprites are on screen.

[Examples/EFS_Lib] The EFS_Lib examples in /examples/FAT/EFS_Lib and /examples/Sound/ASLib_with_EFSlib have been updated to use EFS_Lib v2.0. Huge thanks to Noda for creating this wonderful library!

[Emulators] Updated all emulators (iDeaS, DeSmuME, No$GBA, NeonDS) and provided Linux versions where available (iDeaS, DeSmuME).


Things Fixed
------------

[Mic/Sound] Fixed PA_MicReplay by returning the old PA_PlaySoundEx2 to the PAlib source. This also provides a rudimentary alternative sound engine when ASlib cannot be used.

[8/16bit Drawing] Fixed bug in PA_8bitDraw and PA_16bitDraw that caused unwanted lines to appear when turning drawing on and off while the stylus was held down. Thanks to Maple for the solution.

[BMP Loading] Fixed declaration in PA_GetBmpWidth and PA_GetBmpHeight that caused compiler errors for C++ users. Thanks to Frosty Chaotix and others for this.

[Video] dmig has fixed the long time error in PA_LoadVid, which should now be working.

[3DSprites] Fixed misdefinition in PA_3DUpdateSpriteAnims. This fix may help problems with flickering and tearing of textures. Thanks to SevenString for the catch.

[Sprites] Sylus101 fixed an issue in PA_ResetSpriteSysScreen that stopped sprite animations from working after the function was called.

[Sprites] Fixed PA_GetSpriteNCycles returning wrong type and inconsistent definition for spriteanims.ncycles. Thanks to Salz` for catching this.

[Input] Fixed bug preventing Pad.xxx.Anykey from recognizing the Y button. Thanks to ant512 for uncovering this bug ages ago and now it's finally been fixed in the source.

[GIF Loading] ThemePark fixed a bug in PA_3DCreateFromGif and many transparency related problems in PA_GifToTex/GifToTiles. These functions are optimized and should be working properly now. See the exmaples for new usage.

[Pathfinding] AntonioND updated the PA_Astar path-finding function. It's more efficient, returns an error value (-1) if there is no solution and a possible infinite loop bug has been fixed.

[Window] Schyzophrenic fixed an error in PA_EnableWin that prevented full declaration of layer priorities against the windows.

[Palettes] MaaS fixed bug in PA_SetSpritePalCol that caused corruption of sprites.

[General] Fixed PA_CloseLidSound. Thanks to unkwar.

[General] Finally fixed PA_PowerOff.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

WoopsiWoopsi
Woopsi Ant512's handy GUI library for creating homebrew user interfaces for the Nintendo DS has received a new update today, bringing the version of Woopsi to 0.99.6.Developer's note: A  Other than a few minor enhancements to the Debug class, this release just contains bug fixes. There are a couple of points to note about this release
TabBedTabBed
TabBed The NeoFlash Spring Coding Competition is still heating up, and we've got three more homebrew entries to fill that flashcart of yours. Nope, no games here, just very useful (and very nifty) applications that you might want a look into if you're the sort to try your hand at coding games, watch movies on your DS, or play the guitar. First up is Wee Basic, version 0.4
3D Engine - Nitro Engine V 0.3.03D Engine - Nitro Engine V 0.3.0
3D Engine - Nitro Engine V 0.3.0 from AntonioND: Hello! This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS Characteristics: -Loader of models and textures from FAT. -Dual 3D, as easy as normal 3D. -Can load BMPs of 8, 16, and 24 bits and convert them into textures. -Hardware-accelerated effects like fog and toon shading
TinkeTinke
Tinke - Tinke v0.8.2 from NDS dev benito356 is a compiler that can come in very useful. It allows you to select a kit and tinke v0.8.2 will give you the information for viewing and retrieving files like narc, NCGR, NCLR which all may be found in the game. The full change log is below. Changelog 0.8.2 *** Improved Hexadecimal editor -> Now using Be
devkitARM 19b for WindowsdevkitARM 19b for Windows
devkitARM 19b for Windows devkitPro has released another bugfix for the popular homebrew development kit.Here's a rundown of what's new:This release fixes the malloc problems with GBA code. The elf2flt code has now been removed due to user issues and the minor fact that it no longer works with an arm-eabi target. Some minor fixes have been made in the newlib stdio patches
Virtual Game MakerVirtual Game Maker
Being a frustrated game programmer that I am, it's always nice to have these kinds of applications that allow non-coders to create their own games - and an RPG at that! Based on heaven sent RPGMaker (2000) - which I still have installed on my PC, thanks very much - this homebrew app is making yet another comeback just in time for the holidays
Project SheratanProject Sheratan
Project Sheratan This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system.*Created classes for management of characters. (Sprites from http://www.spriters-resource.com)*CardTray class created for checking player's card selections and transforming them into character actions
Virtual Game Maker: VGM-DSVirtual Game Maker: VGM-DS
Virtual Game Maker: VGM-DS If you're an aspiring game developer, you might want to try out Virtual Game Maker to flex those creative muscles of yours. The program, called VGM-DS, allows you to make your own games from the ground up. This latest version comes with the ability to create a "newgame" folder to create your own games
NDS Texture ConverterNDS Texture Converter
NDS Texture Converter NomadTeam released a fun tool for homebrew makers recently, and while it's meant for the DS, we're pretty sure you can find other uses for this little app of theirs. We present to you the NDS Texture Converter.The NDS Texture Converter lets you add a little something extra to your homebrew games
NightFox's LibNightFox's Lib
NightFox's Lib Here's the latest version of NightFox's Lib, a feature-packed library that aims to help aspiring DS developers to create homebrewed games and applications. A  Changelog: Added NF_GetLanguage(); function, that gets the language code of user. Example of use added also
 

Comments on PAlib:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if PAlib supports it
 
 
© Pantich 2009 - 2025 All rights reserved.