Project Sheratan This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system.
*Created classes for management of characters. (Sprites from http://www.spriters-resource.com) *CardTray class created for checking player's card selections and transforming them into character actions. *Also a lot of less important changes (changed bottom-screen background and the helpBar texture, erased some debug info and a LOT of code cleaning)
To use the card tray, you first need to select which character will play next. Touch the mini portrait to select him/her. Later, you will be able to play cards by selecting them, those will go to the tray and the selected character will perform the actions according the cards you played.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Woopsi Woopsi Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
A
Changelog:
Fixes:
WoopsiString::compareTo() no longer inlined (fixes SF bug 3017420).
Moved unused FixedWidthFontBase class into extras directory
libnds 20060719 Update libnds 20060719 Update from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
Micro Lua DS The latest version of Micro Lua DS has been released
LibNDS 20060201 LibNDS 20060201 LibNDS, the coding library used for Nintendo DS development, has been updated. Here are the changes:
improved touch code
Fixed DMA_START_CARD
Added key repeat as suggested by pepsiman
remove duplicate ATTR0_BMP in video
Tinke Benito356 is back with some changes for his DS de-compiler, Tinke v0
Introduction to Nintendo DS Programming Introduction to Nintendo DS Programming Jaeden Amero has updated his Introduction to Nintendo DS Programming which is a manual for all you wanna-be DS homebrew developers out there
Virtual Game Maker Being a frustrated game programmer that I am, it's always nice to have these kinds of applications that allow non-coders to create their own games - and an RPG at that! Based on heaven sent RPGMaker (2000) - which I still have installed on my PC, thanks very much - this homebrew app is making yet another comeback just in time for the holidays
REminiscence DS REminiscence DS Flashback DSYou're probably familiar with REminiscence, a rewrite of the engine used in the game, Flashback from Delphine Software. Thanks to Sektor, we have a DS port of this engine already, which was originally coded by Gregory Montoir.Anyway, we got word that v0.2 is now out, and here are the things that you should expect from it:v0
Introduction to Nintendo DS Programming with Source Codes Introduction to Nintendo DS Programming with Source Codes Do you want to develop your own homebrew games for the DS but have no idea where to start? Here's a hint: it starts here with "Introduction to Nintendo DS Programming." It's manual written by Jaeden Amero for people like you
PAlib PAlib
New PAlib update is out now! It's considered stable and ready for everyone to use.
Read the ReadMePlease.txt file included with the downloads for detailed instructions on how to install everything, including the devkitARM toolchain and the optional external libs. Note that devkitARM r21 is still the recommended version of the toolchain for this release
Comments on Project Sheratan:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Project Sheratan supports it