Nutshell is a powerful utility for creating self-expanding installers.
With Nutshell for Palm OS there is no longer any need to distribute multiple PRC and PDB files when distributing software. Just create a Nutshell self-expanding archive. After installing the single installer file on any Palm device, just tap it to automatically expand the archive
PocketC is all you need to create and run applications directly on your Palm OS-based device, no computer required. Create your source code in memo pad or a Doc editor, compile it with PocketC, and run your application directly from the PocketC application
ED PLua IDE - Use this Development Environment to create Palm pda applications (or even games) by taking advantage of the LUA language.
This IDE is designed to work with the interpreter/compiler PLua, PLua itself comes with an IDE but this one is limited to the palm platform, that's why I decided to write an IDE for windows
Tauschke MobileCreator is an IDE for SuperWaba a cross-platform solution for PalmOS, WinCE and Win32.
The project management lets you create a project within seconds! You need only a few mouseclicks to get your first application running. Never use the command line and batch files of SuperWaba again
SuperWaba is a Virtual Machine that can be run in Palm OS, Symbian, Pocket PC, Windows CE, AppletViewer and Windows 98 (and beyond). Because of the way SuperWaba was written, you can use Java to develop for it
iziBasic - stands for easy Basic for Palm. It targets all kinds of developers and should be a very good tool for newbee programmers. Skilled programmers will also find in iziBasic a tool to develop very quickly and easily various types of software.
iziBasic is a high level development compiler which builds Stand-alone applications
TCFI is short for TRGpro CF (CompactFlash) Installer.
With TCFI you can install any file directly (not really - it is explained later) from your (Palm) Desktop to your TRGpro Palm device. All you need to do is: install the Palm application to your TRGpro then convert a file (e.g. MyVoice.wav -> MyVoice