For the DS crowd, here is version 0.2 of PypeBros's AnimEDS, a sprite editor for the Nintendo DS. According to the dev, the current version of the app is "still hard-coded for a specific layout of the .spr file (esp. regarding which page to use for the different limbs). This may result in odd content displayed on screen before you load a file." You can read more info about the release here.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
PIXELMAN PIXELMAN Those who are into the idea of making and modifying animated sprites during their idle will most certainly PIXELMAN by homebrew developer sylus101. This application is especially recommended for those who are into sprite animation, but those who haven't tried doing anything of the sort can still jump and play around with PIXELMAN
PIXELMAN Sprite Designing/Testing/Creating/Animating On the GO!Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others
PME2NDS - File Converter PME2NDS - File Converter David Rorex has released PME2NDS - tool to convert .pme (aka .nds.gba) files into .nds files. NOTE: Only works for files that were built with ndslib/libnds and were originally .nds files with a header attached! This updated build boasts improved compatability
PAlib 09.07.06 PAlib 09.07.06 molluskAfter just four days, the ever active Mollusk has updated his PAlib. You want more? He got you some more. Just remember that installing new programs in your DS is your choice. We just want to help the developers and users out there to get more than what they paid for the great Nintendo DS.Highlights of the new version:--Animated gifs and new commands
REminiscenceDS 0.1.8 - Flashback for DS REminiscenceDS 0.1.8 - Flashback for DS REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir.
Copy the original dos files into the romdisk/Data directory and run the createromdisk
LibFB for DS LibFB for DS Heads up, DS users! DragonMinded has some goodies for you. One is an update for libFB (which have been around for about a year already), and here's what the developer has to say about it:"LibFB is a set of routines that display wordwrapped variable width fonts using the DS framebuffer or extended rotation buffer mode
NDS Managedbuilder NDS Managedbuilder Sniper doesn't let a great season like summer to stop him from doing something what he loves which is brewing NDS applications.nds He just released NDS Managedbuilder 1.1.2, the latest update on his application which is an Eclipse CDT plugin for C/C++ development especially for the NDS target system. The new features in v1.1
Micro Lua DS Micro Lua DS
Micro Lua DS has been updated and this release brings us to version 4.5 for the Nintendo DS.
Here's what's new in version 4.5 of MicroLua
"This version adds the ability to MicroLua to communicate several NDS locally! On the joys of local multiplayer
======================= [[MICROLUA 4.5]] ===================== ==
................................
Tinke Tinke benito356 continues to work on his decompiler homebrew app for the DS. This here is x86 for v0.7.2.
0.7
devkitARM r24 (Linux) devkitARM r24 (Linux) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
Comments on AnimEditor:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if AnimEditor supports it