PAlib 09.07.06 molluskAfter just four days, the ever active Mollusk has updated his PAlib. You want more? He got you some more. Just remember that installing new programs in your DS is your choice. We just want to help the developers and users out there to get more than what they paid for the great Nintendo DS.
Highlights of the new version: --Animated gifs and new commands. --VBL functions --Stylus additions --No more compilation on install --PAGfx compatibility and error fixes.
More details here in the newest changelog (download link follows):
New Stuff as of Sept. 7, 2006 ---------
[Compilation] No longer requires install.bat :)
[VBL] Added a custom function code in the VBL : PA_VBLFunctionInit(your function) will execute, each and every frame, a given function... This can be used to make counters or have critical codes run at full speed when you're low on CPU time. Be aware that too CPU-expensive functions might slow down your program or hang the DS if run from the VBL !!! PA_VBLFunctionReset() can be used to stop the custom function. An example was added (Other/VBLFunction)
[2D/3D] Separated the 2D init (still done by default in PA_Init). You can now use PA_Init2D to return to 2D mode after using 3D functions :)
[Gif] Gif speed now works, only tested on emu for now. Thanks to Shaun for the solution :D Removed PA_SetGifSpeed :p
[Gif] New commands available to change the gif speed while playing and pause it ! PA_GifAnimSpeed(float speed), PA_GifAnimStop, PA_GifAnimPause, and PA_GifAnimPlay. Check out the GifAnim example :)
[Demos] Added the Bunny demo to the demo folder. It shows how to use sprite frames and pixel-perfect stylus collision to create stupid minigames Blue_Colorz_PDT_16
Updated Stuff -------------
[Stylus] Now includes Stylus.Downtime and Uptime, to know how long the stylus was held on the screen or off of it (check Input/Stylus2 example to see that in action)
[Stylus] Added Stylus.DblClick, may need more testing though, also in Stylus2 example
[DeSmuME] Reverted back to the old version, this one had 'Hickups' Blue_Colorz_PDT_21
[Giflib] Changed its compilation, saves 4kb Blue_Colorz_PDT_16
[Doc] Updated the doc
Things Fixed ------------
[Compilation] Fixed the 5 last warnings :)
[Examples] FAT example back, thanks Creebo Blue_Colorz_PDT_16
[PAGfx] Better declarations in all_gfx.h and .c, with #ifndef and CPP compatible stuff :)
[PAGfx] Now works correctly when you don't precise the Sprite/Bg mode (256colors, etc...) Will take the most common mode by default :) (fixes PAGfx.exe errors and PAGfx Frontend import function
[Draw] Draw functions fixed, thanks to PadrinatoR
Download: PAlib as of 09.07.06
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Nitro Engine V 0.5.0 Nitro Engine V 0.5.0 Hello!This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DSCharacteristics:-Loader of models and textures from FAT.-Dual 3D, as easy as normal 3D.-Can load BMPs of 8, 16, and 24 bits and convert them into textures.-Hardware-accelerated effects like fog and toon shading
DrunkenCoders's DrunkenCoders's DrunkenCoders's "Christmas coding compo" has come to an end as of yesterday with 21 submitted entries. They have posted all entries in a rar file until they receive all judges scores and setup a proper page with all releases
ScummVM DS ScummVM DS After a significant long period of time of laying dormant, the ScummVM team has released DS v0.9.1beta1 for this interpreter, that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers, up for testing.
M3 and SD devices got a driver's update, so no need to worry about compatibility anymore
Woopsi Woopsi Ant512's handy GUI library for creating homebrew user interfaces for the Nintendo DS has received a new update today, bringing the version of Woopsi to 0.99.6.Developer's note:
A
Other than a few minor enhancements to the Debug class, this release just contains bug fixes.
There are a couple of points to note about this release
Wee Basic Wee Basic Good news for me and myselves. The new version of Wee Basic has arrived
PAlib PAlib
New PAlib update is out now! It's considered stable and ready for everyone to use.
Read the ReadMePlease.txt file included with the downloads for detailed instructions on how to install everything, including the devkitARM toolchain and the optional external libs. Note that devkitARM r21 is still the recommended version of the toolchain for this release
ScummVMDS ScummVMDS Please test! Run Full Throttle and The Dig using slot-2 RAM
Hi,
I've completed work on my build which supports external RAM packs. Using one of these devices, you can play Full Throttle and The Dig on your DS.
Full Throttle runs perfectly, with very little slowdown. The Dig has some slowdown
Micro Lua DS Micro Lua DS
The updates keep coming for Micro Lua DS for your NDS systems.A This release brings Micro Lua DS to version 4.5.2 and many more updates have been made including fixing aA text bug in the canvas that was displaying weird characters.
Source:A http://microlua.xooit.fr/t933-MicroLua-4-5.htm
Official site:A http://code.google
Woopsi Woopsi Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.Changelog:Fixes:- Replaced code in clipping Gadgets : : clipRectToHierarchy () with call to newRect functions.- PackedFont16 : renderChar () abort Correctly If There is Nothing to render( Lakedaemon )
PAlib PAlib You remember PAlib, right? It's the programming interface that helps you develop new games and apps for your Nintendo DS, such as R-Type clones or your own version of Text Twist.
Well, if you've been wondering just how much more you can get out of PAlib, look no further, as there's a new release for it
Comments on PAlib 09.07.06:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if PAlib 09.07.06 supports it