PAlib You remember PAlib, right? It's the programming interface that helps you develop new games and apps for your Nintendo DS, such as R-Type clones or your own version of Text Twist.
Well, if you've been wondering just how much more you can get out of PAlib, look no further, as there's a new release for it.
In this version, Mollusk has updated the compilation, introduced new code for animating gifs, as well as added new option for programming the stylus, along with a host of other options. This is actually a beta though, so you're using it and testing its integrity at the same time.
For your benefit, we're uploading the changelog, along with the download. Just remember, changelogs and updates after the jump, and enjoy your download, homebrewers!
New Stuff from September 3:
[Compilation] No longer requires install.bat
[VBL] Added a custom function code in the VBL : PA_VBLFunctionInit(your function) will execute, each and every frame, a given function... This can be used to make counters or have critical codes run at full speed when you're low on CPU time. Be aware that too CPU-expensive functions might slow down your program or hang the DS if run from the VBL !!! PA_VBLFunctionReset() can be used to stop the custom function. An example was added (Other/VBLFunction).
[2D/3D] Seperated the 2D init (still done by default in PA_Init). You can now use PA_Init2D to return to 2D mode after using 3D functions.
[Gif] Gif speed now works, only tested on emu for now. Thanks to Shaun for the solution. Removed PA_SetGifSpeed.
Updated Stuff
-------------
[Stylus] Now includes Stylus.Downtime and Uptime, to know how long the stylus was held on the screen or off of it (check Input/Stylus2 example to see that in action)
[Stylus] Added Stylus.DblClick, may need more testing though, also in Stylus2 example
[DeSmuME] Reverted back to the old version, this one had 'Hickups'
Things Fixed
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[Compilation] Fixed the 5 last warnings
[Examples] FAT example back, thanks Creebo
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