The game zone is incorporated in a checkerboard of 16 columns * 12 lines or 192 possible cases. Each box is 16 * 16 pixels.
To capture levels, made through the Mega Publisher level created by REPPA site nintendomax.com
The 500 levels (levels 000 a 499) 56 levels from the Arcade: Boxy Boy. (c) 11/1990 Thinking Rabbit / Namco. 163 levels of the Sega Game Gear: Soukoban (c) 1990 Thinking Rabbit / Riverhill Soft. 100 levels - Loma (c) of the Aymeric Peloux / Francois Marques / David Skinner / Sven Egevad / Victor Kindermans / Michael Steins / Frantisek Pokorny / Arpad Fekete / Roger Delaporte 20 levels - Cosmonotes (c) Aymeric du Peloux 40 levels - Microcosmos (c) Aymeric du Peloux 40 levels - Minicosmos (c) Aymeric du Peloux 40 levels - Nabokosmos (c) Aymeric du Peloux 20 levels - Picokosmos (c) Aymeric du Peloux http://membres.lycos.fr/nabokos
For those who would have counted and who does not have a total of 500 levels, though seen, I supplemented with levels of my creation.
Principle You are a guardian warehouse (Sokoban), you must arrange the boxes on areas destinations. You can move in four directions and push a single box at a time. Once all the funds row, the level is finished and you go to the next level.
Orders Moving = Pad or Stylus
A = Cancel displacement (up to 100 trips stored) B = Repeat level Y = Choose another level
L = Rasters (yes / no) R = Music (yes / no) Start = Return to the main menu The Options menu This menu lets you choose among 1 background 6 backgounds different (there are 1 of hidden) and 1 Thursday sprite among 6 possibilities. Below the same level with backgrounds and different sprites.
Changelog: Correction of 40 levels, a Mollusk thank you and the community PPC (more logically duplicate).
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