sdlBasic
If there's one thing you've probably noticed with Deniska's recent works, it's about porting old-school games over to the PSP. This time around, the dev's created something meant for fellow coders out there, with the release of sdlBasic 05
PSPMSX
from Zx-81:
Hi All,
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations
PSPMSX
Hi All,
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations
Sparta SDK
SDK for the GripShift exploit.
From Freeplay:
Just '#include "sparta_sdk.h"' and you'll be able to use any of the functions in the SDK (starting on line 382) - though the modules might need to be loaded first from the disc
intraFont i
ntraFont from PSP homebrew developer BenHur is back. I'm sure some of you guys want to make use of the PSP XMB's internal font in your very own homebrew projects, so this should come in handy. Though the changelog includes only one thing, it's still a very welcome addition.
Changlog for intraFont v0.25:
* 0
This is a simple to use and add to any software you develop for the PSP device, it is also works well without any issue of any kind with BenHur's intraFont so here is the SXLibary that I mainly coded for myself
SXLibrary
from xart:
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib