Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
ID3lib
ZXeno from our forums has released v0.9 of his ID3lib library for reading ID3 tags from MP3 files in C. This is very usefuil for developers coding some sort of media player or any other homebrew application with MP3 support. It has support for ID3v1 and ID3v2 (all versions should work)
XT1-OS Source Code
It was because of Fate's twisted sense of humor, that Devun_06 from our forums released the source code for an almost finished XT1-OS. According to his post, he pulled out his PSP during the halfway point of a very popular TV program that stars Sarah Jessica Parker
PSPLink
TyRaNiD has once again updated PSPLink. In case you're not familiar with it, let me help you out.
PSPLINK is basically an application to aid you while making homebrew using C/C++. It's got a lot of nice features, which make it easy for you to debug your application without exiting it
2.60 Firmware Exploit - Fanjita Source
Fanjita has released the "source" of his work so far today on this newly discovered exploit. If you would like to take a look at it and continue investigating, have a look!
Only for v2.5 / v2.6.
Based on Proof of Concept code by Hitchhikr / Neural.
Function : Attempts to load ms0:/kernel
FindC
PSPXavier recently released FindC v1.0. FindC stands for 'Find Coordinates'. According to the good developer, "This is a quick program I (he) made in Lua in the middle of coding another Lua game.
I just wanted a break from the more technical stuff and do something easy and quick
PSPDev for Win32
Developer, xorloser, created an installable PSPDev environment for Win32. According to the good developer, this was done using the latest toolchain script and pspsdk available at that time.
This contains all you need to start developing for psp on a windows machine, presented in a nice, easy to use, installable format
PMP Mod and Muxer
Source code for developers to peek at!
Here's whats new in this version:
* The color space conversion is now done with the GU (inspiration taken from the standard JiniCho's PMP 0.0.6). Speed increase of about 4fps. Quality also slightly increase (due to chroma interpolation)