Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
PSP Xploited Demo for fw 1.5
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
PSPGL Modified
neheBack in May, developer Edorul released Nehe Tutorials 1 to 10 modified to compile with PSPGL. He decided to continue with the portage and unleashed Nehe tutorials 11 to 20. But don't expect to see tutorials 13, 14, and 15 as they require a whole new font system
Netlib
Youresam from our forums has released a bugfix to his Netlib homebrew library for the PSP. Netlib started out as a library of functions so PSP developers don't have to re-type the code. Then it added phone-dialling feature, then email support and then text messaging! It's so easy to use too
PSPLink
Developers would be very happy to know that there have been significant progress made on the v.1.1 release of their favorite application by TyRaNiD, the PSPLink. It is a very helpful tool for developers to make their homebrew on using C/C++
LTE 3D Engine Demo
This just in! A small team called LTE studios, comprising of some really accomplished developers had been working on a free 3D engine for the Sony PSP. And today's the big day! They've just released the first demo of their product, which they've been working very hard on
Raptor3D
Just the other day, we had the LTE studios people releasing their custom-made 3D engines for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised.
And again, I wasn't expecting any other engines. Atleast not so soon! Well, it's nice to be surprised once in a while
LTE 3D Engine SDK 1.0
Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise.
Today, we've just realised that they've released the first version of their SDK, and the corresponding documentation
Raptor3D
Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.
Here's what he had to say:
"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
Lua Adhoc lrx Module
be2003 has just released Lua-Adhoc lrx module. This library will allow all you Lua coders to have ad-hoc functionality in your games. Sounds nice doesn't it?
Here's what the author had to say:
"Well this is my second lua library and it is fully featured with two functions. There is alot more todo but this is a start