PSPTI99
The shower of homebrew goodness continues as Sony PlayStation Portable homebrew developer Zx-81 recently made it known in the QJ.NET forums that his latest project, the PSPTI99: TI-99/4 Emulator for the PSP version 1.0.1 is now available for download and use
intraFont
BenHur has released the latest update to intraFont, the archive that lets PSP homebrew developers to use genuine PSP fonts. The update to intraFont 0.22 has a couple of bug fixes along with new features: S-JIS parsing and ASCII characters caching.
Users are encouraged to look through the readme before using the library. Here's the changelog from v0
PSP Dialogs library
PSP Homebrew Developer tommydanger - author of the original DevHook firmware installer and IceTea - has released a functions library for homebrew development. The library enables the unit to trigger several of the PSP's built-in dialogs with just one function.
The archive also provides a sample program for reference
funcLib
PSP homebrew developer Sleepy dropped us a line earlier to announce the release of funcLib v1.0.0. This PC-based app, developed by the duo of Sleepy and Flatmush, is a function library built to help ease up the task of programming homebrews for the PSP.
This news heralds funcLib 1.0
sfxMixerTT-PSP
Homebrew programmer Ville Helin (one of the guys behind the Wright Flight homebrew) has just released a developer tool we imagine fellow coders will find to be handy. It's the sfxMixerTT-PSP, an SFX mixer that homebrew coders can simply load into their current projects to help ease up their coding experience.
This current version (1
ReglePSP
Poison_xtreamlua dropped by our PSP development forums to inform us of his team's (xtremlua) project - ReglePSP. Now it's not the average PSP homebrew for most of our readers as this one's specifically made to aid PSP developers in coding games/applications/emulators for us
Easy Accelerated Image Rendering Library
Hazed Mirror Productions (http://hazedmirror.gmdude66.net/index.php) presents The Easy Accelerated Image library.
INTRODUCTION Most new C/C++ PSP developers use graphics.c/h for rendering images. However, in my own experience, the graphics
Stackless Python port for Sony PSP
Aside from Lua and C++, another programming language that's also been used for developing PSP homebrew is python, originally created by Guido van Rossum in 1991. With regards to python, we've just picked up word from programmer Carlos Eduardo that he's finished work on a PSP port of the Stackless Python programming code
LuaDevKit R2 final
When PSP homebrew developer Glynnder released LuaDevKit R2 (final beta) a few days ago, a major bug was soon detected that prevented the application from working properly.
In case you're wondering how goes the repairs so far, we're happy to report that Glynnder dropped by the QJ.Net forums earlier to say that the major bug has been removed