daaa57150, the maker of Mega A**hole Portable, has released the first in a series of development libraries for making Lua apps and games. This version, called Lua Input Lib, focuses on creating useful inputs for your homebrew.
Here's what daaa57150 had to say about his new library:
As I saw how easy it was for me to start again using parts of the code I already did, I decided it would be useful to distribute it as independant (sic) libraries. So here is the first, for inputs. With a few easy function calls this allows to see if a button is pressed, since how long, if it's released, if it's pressed since long, if it is repeating (like keyboards)... Timings are of course customizable.
His library also includes a handy-dandy tutorial for implementation. Just make sure you check the readme for those functions, and if you want to test your apps out, make sure you have Lua Player v0.20 on your computers as well.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
PSPHUGO PSPHUGO
From Zx-81:
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine
console, running on many system such as Linux and Windows.
(see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go
LuaPlayer HM LuaPlayer HM
Homemister has updated his LuaPlayer HM application, bumping it up to version 2.0. This new version comes with some additional functions and some more playable audio file types, so you should be able to get more out of the application compared to the previous version.
Here's a quick list of the file types supported by LuaPlayer HM v2.0:
* .aa3
*
Text Input Text Input
Source Code for Text Input v0.1
Virtual QWERTY Keyboard. This program is written in Lua and involves a rather simple method to input text, requiring only two keystrokes to enter a character. Arwin has created a similar program called p_sprint which is written in C
AtariVM Version 0.2 AtariVM Version 0.2
Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages
Text Coord finder Text Coord finder
Gutya from our forums has released a homebrew application to help developers whilst making homebrew games. This small, simple application allows you to see where to place your text on an image, useful when making a main navigation menu; where getting the text in exactly the right place takes up quite a bit of time
SXLibrary SXLibrary
from xart:
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib
OSLib MOD OSLib MOD
Having trouble trying to run some of the functions on the previous build of Sakya's OSLib MOD homebrew application? If you are, then you'll be happy to know that the developer's dropped by the QJ.NET Forums to release this homebrew's version 1.0.1
Lua Player Lua Player
Lua playercools has updated his Lua Player v0.20 Mod 2 to LuaPlayer v0.20 Mod 3 for LuaPlayer v0.20.
The big news about Lua Player v0.20 Mod 3 is its MP3 and Ogg support. Meanwhile, the overclocking functions were removed because it could be potentially dangerous if the function is not used correctly.
The Ogg and the he Mp3
ExploreMe source ExploreMe source
Well, this is actually more for PSP homebrew developers than the mainstream users. See, most of the time, devs would have to create their own file browsers for their various PPS brew projects
ReglePSP for Linux source code The source code for xtreamlua's ReglePSP for Linux, a PSP application for homebrew development
Comments on Lua InputLib:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Lua InputLib supports it