Here's the latest build, and the final beta if we may add, for LuaDevKit R2 from homebrew developer Glynnder. In a nut shell, this easy-to-use application is capable of helping both experienced and inexperienced coders create Lua programs. Since the last version was released a couple of weeks ago, a lot of improvements were added to the program:
* Added Settings File!
* Defaults and what all settings do:
o #Add another bracket if you type one in.
o #Automatically save the file
o #Automatically save-as the file
o #Highlight Syntax (turning off enables Undo/Redo and Style menu)
o #Characters between which the file autosaves
o #The 45 characters are not included in the number below. E.g. 100 would mean you type 100 + CharstoAutoSave before it autosaves
o #The colour of the line painter
o #Text Colour
o #Background Colour
* Dynamicised Window Creation and skin setting (Meaning cleaner code and *slightly* faster load times for changing skins and creating windows.)
* Bound Undo and Redo to CTRL + Z and CTRL + Y
* Lots of code optimisations and general cleanup
* Switched open,save and load project explorer (in Text Editor) from buttons to toolbar (now *that* took longer than it should've!)
* Added style menu, gives formatting options for text if syntax highlighting is turned off.
* Added fancy titling- makes the title show the filename (or untitled if there isnt one) and puts an asterisk next to it if it has changed since it was last saved.
* Fixed major bug in loading files from File Explorer code
* Fixed bug where you had a 300 character limit for pasting text into one line if you had syntax highlighting switched off and got set menus to work without syntax highlighting turned on.
* Added office look-and-feel (not a fantastic one, if anybody sends me a legal good-looking look-and-feel (in .jar form please) I'll see how it looks and potentially include it.
* Added do-you-want-to-save popup when you close the window if you haven't saved your code.
* Completed settings menu!
* Made settings menu update saved properties file when the click the new button "Save"
* Bound CTRL+Left to delete previous word and CTRL+Right to delete next word
* Made settings menu update colour settings when "Save" is pressed, though this is a little bit dodgey!
* Made ALT + S open settings menu.
* UPDATED SYNTAX HIGHLIGHTING!
* I decided against adding the XML highlighting, as this would be very memory heavy and would not have many benefits worth the time it would take to add in, especially when the RAM and cpu usage factors are taken into account, instead I had a coding slog to update the current one as much as possible, undo and redo now work perfectly with it!
* Changed the text editor GUI to be a tabbed layout, this is mainly for when you can have more than one file open at the same time, though it does look good!
* Made many menu items have shortcut keys, each menu items shortcut is shown next to its name
* Improved find/replace ability, you now have the option of Find (CTRL + F), Replace (CTRL + H) and Find Next (F3)
* Added nice bordered Xs to all the tabs but "new..." click these to close the tab!
* Added internal window listener and tab listener, so if you try and close a tab or the text frame window and haven't saved your file (or have edited it since), you'll get the normal "Do you want to save?" popup
* Make Release. I have created a nice wizard (not the conventional Windows sort, but a system of different sorts of popups) that helps take a lot of the time out of making a release of you program, you can choose out of luaplayer 0.16, 0.17DK2 and 0.20MOD4.
* First you click make release (CTRL + R), then next, the input the name of your program (e.g. LuaProgram), then select the luaplayer version, then you just have to select the folder containing all of your programs resource files, other lua scripts, images etc... *Sub-folders are supported!*, press Go and everything is done for you. Then, when you press the finish button, a folder appears, created in the same directory as your current script (which is copied into the release directory and renamed into index.lua) called *YourProgram* release; containing __SCE__*YourProgram* and %__SCE__*YourProgram*. Take a quick look in __SCE__*YourProgram* to see all of your resources along with you main script
That sure is a lot of changes. Despite that, Glynnder gave word that there are still portions of LuaDevKit R2 that still needs to be updated. The developer promised cpntinued support for thre program.
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