Homebrew development is getting easier for newbies to get in; and I really mean it. At first, there wasn't even a toolchain to integrate everything. Then came the toolchain and it pretty much revolutionised homebrew development. This was the case with homebrew games.
Until about a month ago, there wasn't any easy way to make really good games. All the people could do is use Lua and animate a few sprites. Don't get me wrong, some of the games were really nice, but overall, the quality was lacking. Enter two new homebrew 3D engines! The Raptor and LTE engines have made game development a lot easier for people. And since they're coded and used in C++, there will always be a significant speed difference between these games and Lua games, since the fact that Lua is an interpreted language, and C++ is native.
Anyways, on with the news. Kojima has updated his great homebrew 3D engine to alpha 3. I'll remind you that this is still before beta stages, so it will not be perfect, but Kojima must be given full marks for trying and actually accomplishing this feat alone, unlike the LTE engine guys.
The latest alpha contains a lot of new features. I'll quote Kojima here:
"Most notable new feature is full boned animation support. including finally, 100% support for the b3d file format which has exporters for many apps including 3dsmax/milkshape/ultimate unwrap etc.
Included is a already compiled demo with test b3d. press select to exit cleanly back to the os.
Also includes many bug fixes and cleaned up code. No more memory leaks etc."
Now that we have that out of the way, the download link is below. C'mon guys, start making some games!
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