Program used to build games on the PSP. Entered into the 15-day LUA coding competition of PSP News and Lik-Sang.
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Lua Player Hm Lua Player Hm
For those of you who are having trouble getting homemister91's System Player 101 to work on your PlayStation Portable handheld running on older custom firmware, then you'll be happy to know that the developer has come out with a new Lua-based system browser which is customized for the 1.50 kernel and the 3.xx kernel
ID3lib ID3lib
ZXeno from our forums has released v0.9 of his ID3lib library for reading ID3 tags from MP3 files in C. This is very usefuil for developers coding some sort of media player or any other homebrew application with MP3 support. It has support for ID3v1 and ID3v2 (all versions should work)
Snes9x TYL Source Code for the Super Nintendo Emulator Snes9x TYL v0
PSP Car Remote Source Code The Lua source code used for the car shown at CES 2006 which is remote controlled by a PSP
LuaPlayerHM7 LuaPlayerHM7
Developer homemister visited the QJ.NET Forums earlier to announce the release of LuaPlayerHM7. Unlike the previous release from last May, however, this latest build is readily available for use among the PSP community.
Aside from routine bug fixes, this release also enjoys the addition of several new functions
intraFont 0.24 A bitmap font library for PSP using the PSP's internal font (firmware pgf files
Daaa's animlib v4 mod Daaa's animlib v4 mod
This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images or on spritesheets
Fontloader Fontloader
You may have heard of homebrew developer, Insomniac197
Joyau Joyau
from Kode:
Hi,
Here is a new version, which fixes some bugs, and which adds support for lots of libraries included in Ruby's stdlib. I added bigdecimal, digest, fcntl, stringio, strscan, zlib, enumerator, thread, and nkf. Of course, more libraries can be used, since some of them depend on the ones I added
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