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Dolphin SVN r7127 64bit




Dolphin SVN r7127 64bit
Version: 1.0

Platforms: Mobile Gaming, Wii


Categories: Games

Upload date: 22 Jan 12

Developer:

License: Freeware

Downloads: 85

File Size: 5488 Kb
Download Free Dolphin SVN r7127 64bit 



Rating: 2.1/5 (Total votes: 7)




  Dolphin SVN r7127 64bit

The Dolphin dev Team continues to improve their Nintendo Gamecube and Wi emulator, Dolphin, with another batch of SVN revisions for today, bringing a new set of features and improvements.

Now on revision 7127, the latest updates of the emulator includes:

  • Dolphin SVN r7127
    • Add Portuguese translations thanks to Zilaan.
    • Update several of the other languages.
    • Fix those pesky DSPIntUtil.h compiler errors.
    • Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
  • Dolphin SVN r7126
    • fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
  • Dolphin SVN r7124
    • vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
  • Dolphin SVN r7123
    • Experimental commit and one fix for my last commit.
    • I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
    • 1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
    • 2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
    • 3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
    • Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
    • Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
    • Good look!
  • Dolphin SVN r7122
    • vs2010: add debugfast configs for all projects except wxw...will do those soon.
 
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