Here's the latest build of Dolphin, the ever-improving open-source Nintendo Gamecube and Wii emulator for PC. What's new in the latest update?
Changelogs:
revision 7571:
correction to r7568. Correctly get the offset to the 10th wm struct in bdtinf
if you have a sysconf from r7568-this revision that was used for a wii game unfortunately it is corrupted, either delete it and start with a new one, or clear out the number of wiimotes in btdinf (change to 0) using a hex editor
revision 7570:
dsphle - lets save some vars for ax/axwii and mailqueue - should improve savestates and fix issue 4542
revision 7569:
Cleaned up, and added some error-checking to the CARCodeAddEdit::SaveCheatData() function which deals with the parsing (and decrypting whenever needed) of lines of codes entered in the Add/Edit AR code dialog.
I believe this makes Dolphin more reliable than GCNcrypt v1.1 which seems to add (prepend) a buggy line when decrypting...
plit lines using SplitString() once more (as done with ' ' and '-' already), instead of relying on find() and substr() and the (size_t)line variable.
Rename some variables, use a for() loop instead of a while() loop.
Apply the StripSpaces() function to each line before attempting to parse them as encrypted/decrypted AR code lines.A Without this, lines such as "B1PD-DXRQ-GTRKM " (notice the unexpected space character) would be recognized neither as encrypted nor as decrypted, which could result in badly decrypted codes (a problem I had tried to explain here: http://forums.dolphin-emulator.com/showthread.php?pid=153532#pid153532).
For the sake of error-checking, after pressing OK, throw a warning in the following situations:A when a line of code is not in a valid encrypted or decrypted format, and whenever the resulting decrypted code doesn't contain any lines. (did I do any mistakes?)
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