Happy New Year! The new version 0.5.0 is now published, hope it'll be your good gift. There're couple of significant changes in this release:
1. Redesigned Virtual Keyboard. I would like to take this chance to say thanks to Anweifeng, his creative design of input method improves input usability dramatically. Please also report your feedback of the new Virtual Keyboard and input method, any suggestions and bug reports are welcome.
2. Optimized interpreter loop of VM. Comparing with the old pure C interpreter, the new ASM optimized interpreter improves VM performance about 25%, according to benchmark. But it's NOT meant that you will find many applications run faster 25% than previous release, in fact, obviously improvement could only be seen on some specific games.
In addition, JSR226 - SVG and JSR172 - Web Service support is also added in this release. These 2 JSRs are not widely used by commercial applications actually, but I hope it could help some homebrew JavaME application, e.g GPS map applications.
pspkvm v0.5.0
11 Jan. 2009
Author: Sleepper, M@x
Email: pspkvm@gmail.com
Project website:
http://www.pspkvm.com
http://www.pspkvm.cn
Project home on SF:
https://sourceforge.net/projects/pspkvm
--------------------------------
Change log
--------------------------------
- Completely new designed Virtual Keyboard (Great thanks to Anweifeng, who is the designer and coder of new Virtual Keyboard)
- Support JSR226(SVG) and JSR172(Web Service)
- Optimized interpreter loop of VM, JB2 score improves 25%
- Bug fix and improvement in networking
- Support user defined Truetype font size by pspkvm.ini
- Add CPU speed setting in "Select device" menu
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Dolphin SVN r7538 32bit Dolphin SVN r7538 32bit
The Dolphin dev team has released a new version of their Nintendo Gamecube and Wii emulator. Tagged as revision 7538, the latest update includes the following changes and enhancements.
Changelogs:
revision 7538:
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix
Dolphin SVN r6366 x64 Dolphin SVN r6366 x64
The Dolphin Team has released the latest build of their Nintendo Gamecube and Wi emulator for Windows, Dolphin
DS2x86 DS2x86
Here's the latest build of homebrew dev Pate's DS2x86 project, a new version of his DOS emulator for the Nintendo DS specially built for SuperCard DSTwo flash cart users.
Changelog:
Blinking cursor in text modes (finally!).
HIMEM.SYS emulation added, allows Chaos Engine to run.
Fixed a serious total crash problem in 32-bit string opcodes
DeSmuME ReRecording DeSmuME ReRecording DeSmuME ReRecording is a Nintendo DS emulator based on DeSmuME.FeaturesMy 0.9.4+ has: * Less desyncs (savestate has been updated, but you can read old savestates as well) * Lua scripting with advanced graphic functions (they works only in gui
ScummVM DS ScummVM DS This download contains the binary files (executable files) for ScummVM DS v0.6Scumm is an interpreter that allows you to play some old Lucasfilms (LucasArts) text-based games. The Scumm system made it easy for the developers to create text-based adventure games with little struggle
Visual Boy Advance GX 1.0.7 Visual Boy Advance GX 1.0.7
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc
DSx86 DSx86
Developer's note:
Okay, version 0.04 is released. I hacked the CHMOD code in DSx86 so the Elite save games work. It needs to be fixed properly in a future version, though.
Feel free to test again the games you tested on 0.03, as many of the problems in the logs have been fixed (I hope)