Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Action & Shooting
Adventure
Arcade
Board
Card
Casino
Game Packs
Games Emulators
Kids
Memory & Reaction
Puzzle & Logic
Racing
Role games
Simulations
Sport
Strategy
Utilities
Word
Zombie
More
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
PicoDrive 1.35b for PS2: A New MegaDrive / CD Emulator




PicoDrive 1.35b for PS2: A New MegaDrive / CD Emulator
Version: 1.0

Platforms: Mobile Gaming, PS3


Categories: Games

Upload date: 3 Oct 13

Developer:

License: Freeware

Downloads: 228

File Size: 608 Kb
Download Free PicoDrive 1.35b for PS2: A New MegaDrive / CD Emulator 



Rating: 2.2/5 (Total votes: 6)




  PicoDrive 1.35b for PS2: A New MegaDrive / CD Emulator - Are you still running emulators on your PS2? This new project brings some classic PSP code to Sony's second-generation console!

SP193 has been releasing a whole bunch of PS2 apps these days, and as of right now he hasn't stopped. This is a Sega Genesis / Sega CD emulator for the now-aging system. Some of you may recall that PicoDrive was released on PSP about five years ago. Now it has a brand new home. Because this is a first release, plenty of bugs are expected. However, the basic performance of the product should work quite well. For more detailed info, see the release log below!

This is a port of PicoDrive v1.35b for the PlayStation 2 console. Although another Megadrive emulator called PGEN does exist, I never remembered that it was able to run games like Sonic 3 at full 60 FPS.

I figured that anything good enough for the PSP would be also good enough for the PlayStation 2... especially since its EE (The "main" CPU) is a 64-bit MIPS with some 128-bit instructions. And so I ported PicoDrive v1.35b over from the PSP to the PlayStation 2.

Why port v1.35b? Why not the new v1.85 which was released recently long ago by Notaz himself? It's because the PSP port within it appears to be dysfunctional and outdated. I wanted to have something that already works to work on, so that I would have a higher chance to succeed at porting. Even if the port was successfully made without the missing assembly stub (The C alternative could be used instead), it won't be as fast as a fully working copy of v1.35b.

What can I expect from this port?

  • The basic functionality from PicoDrive v1.35b in general (game compatibility rates, SEGA Megadrive and MegaCD support etc.)
  • Two-player support (Multitaps are not supported).
  • Support for the HDD unit, USB mass storage devices and the memory card.
  • Hardware bilinear filtering support, and support for progressive scanning.
  • Support for the L3 and R3 buttons, as well as the analog sticks (Press the MODE button to enable/disable this functionality).

Notes/known issues:

  1. Changing some settings (or just toggling some options in the options menu) seems to occasionally cause MegaCD games (or whatever that is MegaCD that is running) to freeze up. Reloading (as in, selecting the ROM/ISO again instead of just selecting the "reset" option). It might be a problem with the emulator itself, although it's also nearly equally likely that some buffer somewhere is getting overrun.
  2. The progressive scanning option will not be saved. This is a deliberate limitation, since the PlayStation 2 has no built-in recovery mode in the event that the user enables progressive scanning but the connected display does not support progressive scanning (The Sony TRC forbids game developers from storing the HD mode settings too).
  3. The screen in progressive scanning mode (480P) seems to be cut off at the sides on my TV... but I'm not sure why (hence I can't fix it).
  4. The emulator must be placed in either a memory card or a USB mass storage device, for saving to work. Getting full support for the HDD unit is a challenge because the UI wasn't designed to deal with filesystem mounting. Such a modification would be intrusive (requires modification of the common code files).
  5. For the skin to be loaded properly, the emulator must be stored on a memory card. The USB drivers may take a while to detect the USB device, and hence the USB device cannot be accessed during the emulator's startup process. The reason why this hasn't been worked around is the same as in #4: The menu wasn't designed for that purpose.
  6. Due to #5, the emulator's required folders may not be created when the emulator is started up. If they don't exist, the emulator will be unable to save. A workaround would be to manually create the "brm", "cfg", "mds" and "srm" folders within the folder that the emulator is stored in (Hence why storing the emulator on a memory card is currently the best thing to do!).
  7. Due to #5 and #4, the emulator's configuration may not be loaded at startup if the device cannot be accessed.

Anything under "Future enhancements" isn't going to be done by me for v1.35b because I feel that it's not going to be productive. I hope that somebody will pick up this project though, since this may be one of my last projects for 2013. It's also been really time consuming, since I take about a week at least, for each one of these projects.

Future enhancements:

  • Port PicoDrive v1.85 over, although the assembly memory module stubs need to be written from scratch.
  • Connect with Notaz and get the PlayStation 2 port of v1.85 integrated with his repository (So that it'll automatically receive updates whenever PicoDrive gets updated).
  • Probably fix up the text colour code within menu.c. It currently works because the default colours are black (for the background) and white (for the text). The alpha bit (Bit 15) is set accordingly because black is 0x0000 (transparent) and white is 0xFFFF (Opaque). Since they are at the extreme ends of the colour values, the fact that the GS doesn't use R5G6B5 (It uses A1B5G5R5, where A1 at 1 = opaque) isn't apparent.
  • Optimize the assembly stubs (and certain parts of the platform code) for the EE's 64-bit architecture (and take advantage of its 128-bit instructions too).

Prerequisites for compiling the PlayStation 2 port's source code (Please use their latest available versions!):

  • libmad and its dependencies.
  • libpng and its dependencies.
  • gsKit and its dependencies.
  • The homebrew PS2SDK.

Note: Do NOT give game compatibility reports because this is based on an obsolete version of PicoDrive, and I am the wrong person to ask to get games working anyway (I have very little knowledge on how these SEGA consoles work).

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

LIBJpeg Wii portLIBJpeg Wii port
LIBJpeg Wii port  Wiibrew developing tools from ilidrissiamine: This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it
PocketNESPocketNES
PocketNES Homebrew developer Dwedit has released an update for PocketNES which is a NES emulator for the Game Boy Advance.A  This is release version 07062012 and has some new updates.A  Some of the features for PocketNES are excellent sound with no more crackling, no menu needed due to auto speedhacks, the savestates are working and the emulator is very fast
TinkeTinke
Homebrew dev benito356 has released a new version of lTinke, program "designed to open games for the Nintendo DS and rehash the information display also provides the ability to edit the contents of the files
nesDS 0.50anesDS 0.50a
nesDS 0.50a nesDS, the open source NES emulator for Nintendo DS, has been updated to version 0.50a. nesDS is maintained by huiminghao. A  Changelog: Nifi/Multi-players supported. Cheat re-added. About/Help tip added. NTSC/PAL timing supported. Roms menu cached, which will speed up the rom menu when start another game
JPCSPJPCSP
JPCSP Changelog: Revision 1270: usability improvements Revision 1269: fixed callbacks in interpreter mode Revision 1268: added more sysmem support Revision 1267: changed the way title
Dualis r20.3Dualis r20.3
Dualis r20.3 A new version of Dualis, the NDS Emulator for PC, has been updated to r20.3. Dualis is NOT used to play game backups, it is used strictly for homebrew, and will not work with anything else. The new version has some updates, listed below
Hugo GX 081214Hugo GX 081214
Hugo GX 081214  from Eke-Eke: Hu-Go! GC is a PC Engine / TurboGrafx-16 emulator, now ported to the Nintendo Gamecube
SNEmulDSSNEmulDS
SNEmulDS Yeah, yeah, we know it's been quite a while since Archeide last updated his SNES emulator for the DS, SNEmulDS. But as the old adage goes, good things come to those who wait. And with the alpha release of v0.4, in store for avid users are good things indeed!But before we get to that, let us remind you that you'll have to patch this v0
DSPackDSPack
DSPack Copper has updated DS Pack to version 1.93. DS Pack is a homebrew MAME arcade emulator with support for over 72 games
BlueMSX-wiiBlueMSX-wii
BlueMSX-wii Homebrew coders Tim Brugman and Maikel Bloemendal has released a new update for BlueMSX-wii, a MSX 1/MSX 2/MSX 2+/Turbo R emulator for the Nintendo Wii based on blueMSX. Changelog: Updated devkitPPC (R21) and libogc (1.8.3) Fixed vertical offset bug on NTSC wiis. Fixed glitches in sound playback
 

Comments on PicoDrive 1.35b for PS2: A New MegaDrive / CD Emulator:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if PicoDrive 1.35b for PS2: A New MegaDrive / CD Emulator supports it
 
 
© Pantich 2009 - 2025 All rights reserved.