Wright Flight Wright Flight would have to be one of the most closely watched DS homebrew games to ever grace our site AND our touch screens.
After releasing v0.2.0 which added a new multiplayer mode in the game, the Koopa Troopers team is back with v0.2.1 which packs in a whole lotta fixes and changes. The changelog for this version is pretty long perhaps because the last update was more than a month ago, so they had a lot of time to work on their game.
So anyhoo, we know you're all wondering what these new changes are so whaddya say we just get to the changelog now, eh?
Changelog:
* Added IMA ADPCM compression and playback for the sound effects. Currently only the explosions are IMA ADPCM compressed.
* Added Deflate-like compression to the toolchain, and Inflate-like into the game (didn't follow the RFCs 100%).
* It's possible to shoot holes into the background graphics with the machine gun by enabling the "ALL BULLETS DO HOLES" option.
* PAUSE status flag isn't saved into SRAM any more along with the other status flags.
* Added small explosions to plane collisions.
* Added water drop particles that collide with the backgrounds, and with each other.
* Fixed and optimized background collision data calculation.
* The plane attribute values in the plane selection screen were shown in wrong order.
* The plane attribute values are now used (minus weight). You can expect that the default values will go through a lot of tweaking.
* Decreased stack usage (especially the ARM7 of dswifilib was eating lots of stack).
* The special weapon selection remains when the player dies.
* On the network configuration menu page, it's possible to choose the number of the access point configuration in firmware (1-3) that the game uses.
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