Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
DotFred Task Manager
Mobile Theme Creator
Hacking Silverlight Code Browser
Lavalife Voice Chat
Google Translate
EDh hex editor
Zuminja
Nokia Photo Editor
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
Wire3D




Wire3D
Version: 1.0.2

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 15 Jul 12

Developer:

License: Freeware

Downloads: 83

File Size: 10070 Kb
Download Free Wire3D 



Rating: 2.8/5 (Total votes: 4)




  Wire3D

Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A  Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A  The full changelog is listed below.A 

Changelog v 1.0.2

"v1.0.2

Wire
draw call batching of static and dynamic geometry
text rendering
skybox node
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering

Importer
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
Tools
freetype2 font engine added
Samples
updated Sample3, Sample10 and Demo to showcase new features"

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

PalibPalib
Palib You've got to admire Mollusk's dedication to his craft. He works slowly but surely, Not wanting to release a haphazardly done PAlib. It took him a month to make a follow up to his first Beta release, and has yet to make an official release
The Naked PSP by TyRaNiDThe Naked PSP by TyRaNiD
The Naked PSP by TyRaNiD  TyRaNiD had earlier announced with the release of PSPLINK 1.1 that he would be giving a seminar regarding PSP development at Assembly 2006 held in Helsinki, Finland. Basically, Assembly is a sort of a convention/lan-party/demo party held for programmers and hackers
Micro Lua DSMicro Lua DS
Micro Lua DS Micro Lua for the NDS has been updated to version 4.5.1 and now includes ith the graphical shell of Papymouge. Source: http://microlua.xooit.fr/t933-MicroLua-4-5.htm Official Site: http://code.google
BlueKVM: Java for your PSPBlueKVM: Java for your PSP
BlueKVM: Java for your PSP The QPOINT Software Group is working on BlueKVM, a port of the J2ME technology's Kilobyte Virtual Machine. It's basically a Java Runtime Environment for the PSP. You can download a demo version of BlueKVM, if you want to see for yourself how running simple Java code on your PSP works
C/C++ Development StudioC/C++ Development Studio
C/C++ Development Studio -Maniac- has dropped by our PSP development forums to tell us about the release of the tool he coded for aspiring homebrew deveopers for PSP - C/C++ Development Studio. It's a PC-based development application designed specifically to help coders via enhanced devoloping GUI/environment
Micro Lua DSMicro Lua DS
Micro Lua DS Micro Lua DS has been updated and this release brings us to version 4.5 for the Nintendo DS. Here's what's new in version 4.5 of MicroLua "This version adds the ability to MicroLua to communicate several NDS locally! On the joys of local multiplayer ======================= [[MICROLUA 4.5]] ===================== == ................................
3D World Toolset3D World Toolset
This download contains a User Guide, Game Demo, and the 3D exporter & map editorWow, I just played some ThrottleX (3D PSP Homebrew Game) in an attempt to beat the game and make my own maps, but low and behold - the NDS is very capable of doing the same thing!
Wee BasicWee Basic
Wee Basic Good news for me and myselves. The new version of Wee Basic has arrived
Snes9xTYL++ version 23 Source CodeSnes9xTYL++ version 23 Source Code
Snes9xTYL++ version 23 Source Code If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
Win2DSWin2DS
Win2DS Homebrew coder MonkeyNZ has decided to pass on the torch to other Nintendo DS developers by releasing the source code for the handheld to PC server application Win2DS. Based on the latest build, version 0.82, the developer also included the source code for the client side of the homebrew app, DS2Win
 

Comments on Wire3D:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Wire3D supports it
 
 
© Pantich 2009 - 2025 All rights reserved.