Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A The full changelog is listed below.A
Changelog v 1.0.2
"v1.0.2
Wire
draw call batching of static and dynamic geometry
text rendering
skybox node
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering
Importer
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
Tools
freetype2 font engine added
Samples
updated Sample3, Sample10 and Demo to showcase new features"
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
sfxMixerTT-PSP sfxMixerTT-PSP
Homebrew programmer Ville Helin (one of the guys behind the Wright Flight homebrew) has just released a developer tool we imagine fellow coders will find to be handy. It's the sfxMixerTT-PSP, an SFX mixer that homebrew coders can simply load into their current projects to help ease up their coding experience.
This current version (1
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
XNA SiteStrip Composer Tool XNA SiteStrip Composer Tool
John Harding has a nifty tool out for people who would like to churn out things for Microsoft's XNA. The app basically does what it says - it helps you create(yeah I know the name of the thing says compose, but it's all in the same baskey you know? Create, compose, boink... it's a long list) Sprite Strips a bit faster
Lua Devkit Lua Devkit
Among all the homebrew news which I personally report, my favorite would be updates regarding development tools and the like. It's great to see people making tools which other people can use to save time and make better homebrew. gosugenji from our forums would be one such example.
He has just released a Lua Devkit for budding Lua developers
Black Dev's Team IDE 2009 Black Dev's Team IDE 2009
Hello everyone,
I Darkside release with the second version of our program, Black Dev Team's FDI in 2009.
As a reminder, this program is to help beginners learn the language C on psp.
Here are the major novelties of this version:
- Added mode VLF and libg.
- Link to compilers.
- New design
Easy3Dcpp Easy3Dcpp
Mootjeuh has released a handy library for those who prefer using C/C++ to code their PSP homebrew projects. This library, called Easy3Dccp, is a collection of functions that makes it easier for devs to use the PSP's 3D engine.
The dev notes that all of the functions were originally created in Lua by masterlau. Mootjeuh says he just ported them
Lua Player 0.20 1.5 Binary Lua Player 0.20 1.5 Binary
The amazing Lua Player has been updated to v0.19. Probably the most well known PSP homebrew application Lua Player is a Lua script player for the PSP, made by Moonlight, Shine, and Oobles. LUA player makes development of games and applications much more easier for non-coders and coders alike
BlueKVM: Java for your PSP BlueKVM: Java for your PSP
The QPOINT Software Group is working on BlueKVM, a port of the J2ME technology's Kilobyte Virtual Machine. It's basically a Java Runtime Environment for the PSP.
You can download a demo version of BlueKVM, if you want to see for yourself how running simple Java code on your PSP works
3D World Toolset This download contains a User Guide, Game Demo, and the 3D exporter & map editorWow, I just played some ThrottleX (3D PSP Homebrew Game) in an attempt to beat the game and make my own maps, but low and behold - the NDS is very capable of doing the same thing!
RPG Developer Portable Demo RPG Developer Portable Demo
from Akabane87:
Demo version containing only the party establishment and testing of cards
IMPORTANT: - Use the resources of the same size and same dimensions as those of origin to avoid crash.
Only the "autotile can receive RMXP resources as the program automatically converts these resources if it finds
Comments on Wire3D:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Wire3D supports it