Homebrew developer Grimfate126 dropped by QJ.Net PSP Forums today and released a new version of pet game Space Escape. The first version of this creation was actually an entrant to the recent NeoFlash Spring Coding Competition and as such, we could say that a lot of hard work and dedication was put into this.
Anyway, Space Escape is basically a space shooter and the objective is to stay alive as long as possible in an asteroid belt. Don't go looking for enemy spacecrafts because the asteroids themselves are sometimes already too much to handle. The changes to Space Escape Revision A are as follows:
* Fixed some text allignment issues in the menu. (the text wasn't going at a 45 degree angle)
* Added a new backdrop. A particle effect. (look at the pictures to see it)
* Added ability to return to the main menu from gameplay. (couldnt do that before.
* Added a speed limit. Once it gets to a very fast speed, it stops increasing, and all your stats get halved. Meaning, when you get a bullet powerup, the bar only gets half-full. Same with the shield. And the multipliers only last 15 seconds, unless you pick-up another one.
* Added a new "feature". Powerup "cages" are transparent ifyou have to shield, just as a warning. Also, if you shield is low, they blink. (transparent, then solid)
Aside from Grimfate126, coder InsertWittyName was also involved with this project. The music for the game was added by Abhoth.
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