Here's good news for Wiibrew devs out there. Introducing Box2D for the Wii! Box2D is an engine primarily designed for emulating 2D physics. I was recently also used in the creation of WiiPhysics, a new physics playground program from Beardface. To use the program, copy the contents of libbox2d to your libogc/ folder. Make sure to read the documentation included in the archive.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
WiiuseJ v 0.12a WiiuseJ v 0.12a
WiiuseJ is a java API to use wiimotes on your computer. This API is built on top of an excellent API called Wiiuse using JNI.
WiiuseJ intents to be a very simple, easy to use and lightweight java API for wiimotes
Wii Game Studio Wii Game Studio
Wii homebrew developer Robert Dixon has emailed us to let us know that he has now released his latest project, Wii Game Studio. It's a code-free easy tool for developing Wii homebrew.
Do take note of the fact that this is just a Beta release, hence there may still be bugs lurking about
Lua for Wii Lua for Wii
Lua is a powerful scripting language, used by a lot of programmers because its fast, small, and powerful. It's a popular language in the PSP homebrew scene, and was also used to make the GUI for World of Warcraft. Now, Wiibrewers also get the chance to code in Lua.
This release is called Lua for Wii, and comes from homebrew developer Feesh!
libogc 20080602 libogc 20080602
Heads up, Wiibrew developers! Here's the latest version of LibOGC, the premiere library for Wii and GameCube homebrew development. This version now has support for the Wiimote. Here's what else is new on release 20080602:
* Shagkur's lwbt port and reworking of Para's wiiuse library bring us wiimote support
Wiiuse Wiiuse
Homebrew developer Michael Laforest (aka para) has rolled out a new build to the application Wiiuse for the Nintendo Wii console. The release fixes bugs, adds improvements, and brings this nifty program up to version 0.11.
For those not so familiar with Wiiuse, it is actually a library written in C that connects with several Wiimotes
Wii Config Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
libwiisprite 0.2.2 libwiisprite 0.2.2
Developers Chaosteil and Feesh! recently rolled out the latest version of the Wii homebrew sprite library librwiisprite. Version 0.2.2 is a particularly significant update since it now supports buffer loading, which eliminates the need to specify a path from where you need to load your images
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changelog:
Revolution Engine 0
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
WiiuseJ WiiuseJ
If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself
Comments on Box2D for the Wii:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Box2D for the Wii supports it