WiiWizard lets you install a Wii Application Template inside your Visual Studio (Express) 2008. This way, youa€ll be able to create a Wii Project the same way you create a Windows one, simple and fast. The Template has the libogc's MakeFile and a main.cpp ready to compile (a recommended starting point!). It also has IntelliSense pre-configured for libogc stuff. It's based on the PAlib Application Wizard.
Since version 1.1, the installation method changed, instead of running java scripts, you run a Windows executable. That increases compatibility with Vista/Seven. There's also a new feature called Output Style Fix. This fix tells the compiler how Build Output should look like, this way Visual Studio can show you where an error is when you build your project and double click this error in the Output window.
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GRRLIB GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2
libwiisprite 0.2.2 libwiisprite 0.2.2
Developers Chaosteil and Feesh! recently rolled out the latest version of the Wii homebrew sprite library librwiisprite. Version 0.2.2 is a particularly significant update since it now supports buffer loading, which eliminates the need to specify a path from where you need to load your images
WiiuseJ v 0.12a WiiuseJ v 0.12a
WiiuseJ is a java API to use wiimotes on your computer. This API is built on top of an excellent API called Wiiuse using JNI.
WiiuseJ intents to be a very simple, easy to use and lightweight java API for wiimotes
ONScripter ONScripter
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii.
Revolution Engine 0
Wire3D Wire3D - Wii homebrew developer antibyte has released verion 1.0 of Wire3D.A Wire stands for " Independent Wii 3D Rendering Engine' and is designed to develop games and apps for the Nintendo Wii. Its a 3D engine that was written in C++ and will help you create homebrew games and apps. This is a very cool tool for any developers interested in getting started on the Wii
GRRLib 4.0.0 GRRLib 4.0.0
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Code : NoNameNo
Additional Code : Crayon
Code Hints : RedShade
Download and Help Forum : http://grrlib.santo
Wire3D Wire3D - Today we have a sweet release from Wii developer antibyte. Antibyte has released Wire3D version 1.0.1 of the Wii Independent 3D Rendering Engine which inclues the framework, library, 3D engine used to develop games and applications for your Nintendo Wii. See the full changelog below.
v1.0
Revolution Engine 0.1 public release Revolution Engine 0.1 public release
Joining in the fray of the growingly exciting Wii homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine. It's a 3D games engine for the Wii that allows you to easily create cool 3D homebrew games for your console.
Cool, huh
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