GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2.40
* Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
* New function called GRRLIB_DrawPart to draw a specific part of a texture
* Extra parameters to GRRLIB_Screen2Texture
* Video is now initialized even without a SD card
* Fixed a problem with scaling images
* Documentation improvement
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
FiSSION FiSSION
FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content
FreeTypeGX 0.1.3 FreeTypeGX 0.1.3
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development.
FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
WiiBuilder WiiBuilder
is a Windows software to use for Wii homebrew development
Wii Config Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
WiiuseJ v 0.12a WiiuseJ v 0.12a
WiiuseJ is a java API to use wiimotes on your computer. This API is built on top of an excellent API called Wiiuse using JNI.
WiiuseJ intents to be a very simple, easy to use and lightweight java API for wiimotes
WiiRemoteJ WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:
7/03/08 - v1
libwiisprite libwiisprite
Homebrew developers trying their hands out on the Nintendo Wii platform should take the time to download the latest version of Chaosteil's and Feesh!'s libwiisprite. The newest build of the sprite library bumps itself up to version 0.2.1 and comes with a lot of optimizations to help those homebrew projects out.
Much of the changes in libwiisprite 0.2
WiiuseJ WiiuseJ
If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself
Taiko revision 11 Taiko revision 11
Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels. The NANDloader its a lil piece of code embedded in each channel and bootstrapped by the sysmenu when you click the "Start" button on the Wii.
Features:
* Nearly 100% compatibility with any channel
Comments on GRRLIB:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if GRRLIB supports it