Bolt Thrower is Titmouse's homebrew game developed for the Wii. Keeping with his objective of coming out with a new version once every two to four weeks, he has now come out with version 0.47.
This version offers a lot of changes , particularly with Titmouse doing more 3D models in the game. The changelog is below:
Changelog:
Added enemy gunships - just noticed I forgot to add these to the radar, my bad
Added bigger mine explosions
Added a controls menu screen - (will add more later to pick other control methods)
Updated main menu - now shows a 3D WiiMote in the background
Updated Credits - now shows a 3D Viper (MK2) in the background
Reduced amount of enemies
Updated enemies movement logic - speedy enemies now find it harder to lock-on
Update Intro screen - camera view glides in 3D space
Added Camera catch-up the player's craft - the player craft will now drift away from the centre
Added some new 3D models - Viper (MK2) & Wiimote
Updated 3D object code to use all the layers in a Lightwave object (lwo)
Bit of code refactoring (reworking internal design), hopefully everything will still work the same
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