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RobodromDS WIP RobodromDS WIP RobodromDS is a complete conversion of a game started on Amiga in 68000 code, the 3rd december 1992.The engin goal of Robodrom is to create a relatively complex game on eazy bases.The playground is composed of walls, doors and tiles ... Small autonomous robots, shaped tanks can roll over these tiles
Prime PSP Prime PSP- This is my First release of A Metroid Quake mod I am working on. It is in Standard Alpha stages, SO It doesn't quite feel like Metroid yet. But It is a full-on Quake/Kurok Conversion To Metroid. So Don't expect that this is just quake with a few edited stuff.
I can't remember, But I think there is a a thing In-game that tells you the Controls
Ikuzo Ikuzo
Stef has released a nice 3D homebrew verticle space shooter for the PSP. At the moment he says it works on 2.0 but he hadn't tested it on a 1.5. I am unable to test it on 2.0 firmware, but on 1.5 it runs but doesn't show the enemies, score, or life meter. Stef has released a video of the game in action
Duke3DS Duke3DS Another entrant into the NeoFlash Spring Coding Competition, GPF's Duke3Ds is a port of Duke Nukem 3D port from GP2X. Amazing how the ports come so much sooner than Duke Nukem Forever, which is still taking forever and a day to make.
There's some technical stuff you need to consider closely though, so listen up
CSPSP CM: Poke Battle City v3 CSPSP CM: Poke Battle City v3
rom Silver:
Hey, I made a custom map for CSPSP. It's really an awsome map and you can play it single player and online with your friends.
Required:
/ PSP with 3.71 M33 or better;
/ PC with internet, lol;
/ CSPSP v1.56, v1
WiiDoom 0.1.1 CORE WiiDoom 0.1.1 CORE
Due to the number of complaints trying to download the FULL WiiDoom package (including FreeDoom), I added a "CORE" package, which doesn't include FreeDoom. Download this if you intend on copying your own Doom WAD file into the prboom directory. THIS WILL NOT WORK WITHOUT A DOOM WAD FILE!!!
I am working on the next release
XNA Asteroids XNA Asteroids
from hedgehog:
The original XNA Asteroids, updated to work with XNA 3.0 (windows and xbox360 solutions included).
A 1-4 player space shooter, created by Giles Evans-Pritchard at Microsoft/Rare to demo/teach XNA.
This updated version has a much smaller content size as it now uses a .mp3 for the music
Calypso v1 Calypso v1
Not getting enough space shooter action? Then you'll probably get your fix by playing homebrew developer TMNT's new game for the PlayStation Portable, Calypso version 1. This 2D space shooter is dev TMNT's first homebrew game coded in C
Assault Mission v0.2 Assault Mission v0.2I
t's been a while since we last heard about Assault Mission, DimensionT's homebrew game for the Sony PlayStation Portable that's all about flying and shooting
Poke the Penguin in C PSP-Maniac from our forums, wrote in his post that he has just recently learned how to code in C, but unfortunately, the muses of game coding hasn't given him any good ideas for a game he might develop
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